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    You could try it without modifying any code by setting  the
    following cmake variable.<br>
    <br>
    VTK_IGNORE_GLDRIVER_BUGS:BOOL=ON<br>
    <br>
    and recompile ParaView. With my ATI Radeon HD7780 projected
    tetrahedra just hangs.<br>
    <br>
    Burlen<br>
    <br>
    <div class="moz-cite-prefix">On 10/14/2014 02:07 PM, Aashish
      Chaudhary wrote:<br>
    </div>
    <blockquote
cite="mid:CAEw35Z_4sZPX6rsphRBQbfULCqrSAXQpMY3Rhz_RWy3vUK1+Rw@mail.gmail.com"
      type="cite">
      <div dir="ltr">Looks like certain extensions are still not quite
        working on yours system even with the proprietary driver. I will
        see if I can run your code on my laptop but that would be for
        tomorrow. 
        <div><br>
        </div>
        <div>** Assuming that this is not data dependent issue (which it
          should not). </div>
        <div><br>
        </div>
        <div>I think its probably this line causing the issue: </div>
        <div><br>
        </div>
        <div>
          <table class=""
            style="border-collapse:collapse;border-spacing:0px;color:rgb(51,51,51);font-family:Helvetica,arial,freesans,clean,sans-serif,'Segoe
            UI Emoji','Segoe UI
Symbol';font-size:13px;line-height:18.2000007629395px;background-image:initial;background-repeat:initial">
            <tbody>
              <tr>
              </tr>
              <tr>
                <td id="LC157" class="" style="padding:0px
                  10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span
                    class=""
                    style="font-weight:bold;color:rgb(68,85,136)">bool</span>
                  <span class="">driverSupport</span></td>
              </tr>
              <tr>
                <td id="L158" class="" style="padding:0px
                  10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
                  Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
                  1px 0px 0px"><br>
                </td>
                <td id="LC158" class="" style="padding:0px
                  10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span
                    class=""
                    style="color:rgb(153,153,153);font-weight:bold"> #if
                    defined(__APPLE__)</span></td>
              </tr>
              <tr>
                <td id="L159" class="" style="padding:0px
                  10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
                  Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
                  1px 0px 0px"><br>
                </td>
                <td id="LC159" class="" style="padding:0px
                  10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">
                  <span class="" style="font-weight:bold">=</span> <span
                    class="" style="color:rgb(0,134,179)">true</span><span
                    class="">;</span></td>
              </tr>
              <tr>
                <td id="L160" class="" style="padding:0px
                  10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
                  Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
                  1px 0px 0px"><br>
                </td>
                <td id="LC160" class="" style="padding:0px
                  10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span
                    class=""
                    style="color:rgb(153,153,153);font-weight:bold">
                    #else</span></td>
              </tr>
              <tr>
                <td id="L161" class="" style="padding:0px
                  10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
                  Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
                  1px 0px 0px"><br>
                </td>
                <td id="LC161" class="" style="padding:0px
                  10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">
                  <span class="" style="font-weight:bold">=</span> <span
                    class="" style="font-weight:bold">!</span><span
                    class="">(</span><span class="">extensions</span><span
                    class="" style="font-weight:bold">-></span><span
                    class="">DriverIsATI</span><span class="">()</span></td>
              </tr>
              <tr>
                <td id="L162" class="" style="padding:0px
                  10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
                  Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
                  1px 0px 0px"><br>
                </td>
                <td id="LC162" class="" style="padding:0px
                  10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">
                  <span class="" style="font-weight:bold">&&</span>
                  <span class="">(</span><span class="">extensions</span><span
                    class="" style="font-weight:bold">-></span><span
                    class="">GetDriverGLVersionMajor</span><span
                    class="">()</span> <span class=""
                    style="font-weight:bold">>=</span> <span
                    class="" style="color:rgb(148,82,119)">3</span><span
                    class="">))</span></td>
              </tr>
              <tr>
                <td id="L163" class="" style="padding:0px
                  10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
                  Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
                  1px 0px 0px"><br>
                </td>
                <td id="LC163" class="" style="padding:0px
                  10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible">
                  <span class="" style="font-weight:bold">||</span> <span
                    class="">extensions</span><span class=""
                    style="font-weight:bold">-></span><span class="">GetIgnoreDriverBugs</span><span
                    class="">(</span><span class=""
                    style="color:rgb(223,80,0)">"ATI texturing bug"</span><span
                    class="">);</span></td>
              </tr>
              <tr>
                <td id="L164" class="" style="padding:0px
                  10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
                  Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
                  1px 0px 0px"><br>
                </td>
                <td id="LC164" class="" style="padding:0px
                  10px;font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;vertical-align:top;white-space:pre;overflow:visible"><span
                    class=""
                    style="color:rgb(153,153,153);font-weight:bold">
                    #endif</span></td>
              </tr>
              <tr>
                <td id="L165" class="" style="padding:0px
                  10px;width:50px;min-width:50px;font-family:Consolas,'Liberation
                  Mono',Menlo,Courier,monospace;font-size:12px;line-height:18px;color:rgba(0,0,0,0.298039);vertical-align:top;text-align:right;border-style:solid;border-color:rgb(238,238,238);border-width:0px
                  1px 0px 0px"><br>
                </td>
              </tr>
            </tbody>
          </table>
          <br>
          <br>
          On line number 181: can you change this code to : </div>
        <div><br>
        </div>
        <div><span class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">this</span><span
            class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">-></span><span
            class=""
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">HasHardwareSupport</span><span
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
          </span><span class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">=</span><span
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
          </span><span class=""
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">renwin</span><span
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
          </span><span class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">!=</span><span
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
          </span><span class=""
            style="color:rgb(0,134,179);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">NULL</span><span
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
          </span><span class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">&&</span><span
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
          </span><span class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">this</span><span
            class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">-></span><span
            class=""
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">IsSupported</span><span
            class=""
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">(</span><span
            class=""
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">renwin</span><span
            class=""
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">);</span></div>
        <div><span
            style="font-size:12px;line-height:16.7999992370605px;white-space:pre;color:rgb(51,51,51);font-family:Consolas,'Liberation
            Mono',Menlo,Courier,monospace">to </span><br>
        </div>
        <div><span class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">this</span><span
            class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">-></span><span
            class=""
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre;background-color:rgb(255,255,255)">HasHardwareSupport</span><span
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
          </span><span class=""
            style="font-weight:bold;color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">=</span><span
            style="color:rgb(51,51,51);font-family:Consolas,'Liberation
Mono',Menlo,Courier,monospace;font-size:12px;line-height:16.7999992370605px;white-space:pre">
            1; </span></div>
        <div><font color="#333333" face="Consolas, Liberation Mono,
            Menlo, Courier, monospace"><span
              style="font-size:12px;line-height:16.7999992370605px;white-space:pre"><br>
            </span></font>
          <div>- Aashish<br>
          </div>
          <div>
            <div><br>
            </div>
            <div><br>
            </div>
          </div>
        </div>
      </div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Tue, Oct 14, 2014 at 4:53 PM, B.W.H.
          van Beest <span dir="ltr"><<a moz-do-not-send="true"
              href="mailto:bwvb@xs4all.nl" target="_blank">bwvb@xs4all.nl</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div text="#000000" bgcolor="#FFFFFF"> Progress indeed. But
              I don't understand what you are saying about the transfer
              function.<br>
              <br>
              I' starting to wonder if I have two issues occurring
              simultaneously.<br>
              In a new thread I just posted I described my problem in
              getting the colours in place.<br>
              I need to write to a vtk file first and load it back.  I
              just found that when I just did that<br>
              and then switched fo volume rendering, an error was there
              about the absence<br>
              of an opengl extension:<br>
              <br>
              ERROR: In
              /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLProjectedTetrahedraMapper.cxx,

              line 185<br>
              vtkOpenGLProjectedTetrahedraMapper (0x58ae490): The
              required extensions are not supported.<br>
              <br>
               This is complete unknown terrain for me.<br>
              <br>
              Regards,<br>
              Bertwim
              <div>
                <div class="h5"><br>
                  <br>
                  <br>
                  <div>On 10/14/2014 09:58 PM, Burlen Loring wrote:<br>
                  </div>
                  <blockquote type="cite"> progress!  it sounds like
                    volume rendering is working on the wavelet dataset.<br>
                    <br>
                    You do need the scalars for volume rendering, so
                    make sure you have those when you try. You need to
                    select the scalars in the drop down also, I usually
                    do this before changing to the volume
                    representation. You also may need to edit the
                    transfer function. For testing you could make the
                    opacity over the entire scalar range in which case
                    you should see a solid cube.<br>
                    <br>
                    If you've done all that and don't see anything it's
                    likely that the dataset is messed up.  Add a
                    dataset->Print(cerr) statement to the end of your
                    request data,  look in the information panel and
                    verify correct number of points and scalar ranges. <br>
                    <br>
                    If all else fails post the dataset to the list.
                    After creating your cube go to the file menu and
                    "save data".<br>
                    <br>
                    <br>
                    <div>On 10/14/2014 10:40 AM, B.W.H. van Beest wrote:<br>
                    </div>
                    <blockquote type="cite"> Hi Burlen, <br>
                      <br>
                      I have upgraded to the AMD drivers. Thanks for the
                      hint. It has improved the situation a bit.<br>
                      <br>
                      Furthermore, I created the wavelet source. When
                      selecting "volume" representation, I do see a
                      three 3 picture, in all 5 volume rendering mode
                      (smart, raycast and texture mapping, ray cast
                      only, texture mapping only, GPU based). The
                      picture a rather fuzzy, but then I don't know what
                      I'm supposed to see here. The good news is that
                      the openGL errors I had before when displaying a
                      wavelet, now have gone.<br>
                      <br>
                      The situation with my own cube, though, has
                      unchanged. unfortunately.  <br>
                      The cube disappears in "volume" representation
                      node, also when I  re-inserted scalar values for
                      each of the 8 vertices.<br>
                      <br>
                      Regards,<br>
                      Bertwim<br>
                      <br>
                      <div>On 10/14/2014 06:06 PM, Burlen Loring wrote:<br>
                      </div>
                      <blockquote type="cite"> Hi Bertwim,<br>
                        <br>
                        In recent releases of ParaView I have
                        experienced issues/flakeyness with volume
                        rendering. Something you should try: Create the
                        wavelet source, then in the properties panel
                        find "volume rendering mode" and set it to "ray
                        cast only".  This has worked for me on a number
                        of systems. may or may not work, but worth a
                        try.<br>
                        <br>
                        The output you pasted below shows that although
                        you've got a sweet ATI GPU you're not taking
                        advantage of it! You're using the Intel
                        integrated GPU with Mesa drivers. If I were you
                        I would install proprietary the <a
                          moz-do-not-send="true"
                          href="http://support.amd.com/en-us/download"
                          target="_blank">AMD drivers</a>. This should
                        give you nice performance boost and may even
                        solve the OpenGL errors you reported, which
                        these days are as often (or more) a result of
                        bugs in the Mesa drivers than in VTK.<br>
                        <br>
                        Burlen<br>
                        <br>
                        <div>On 10/13/2014 11:44 AM, B.W.H. van Beest
                          wrote:<br>
                        </div>
                        <blockquote type="cite"> <br>
                          <br>
                          OS:   OpenSuSe 13.1<br>
                          <br>
                          # lspci | grep -i vga<br>
                          00:02.0 VGA compatible controller: Intel
                          Corporation 4th Gen Core Processor Integrated
                          Graphics Controller (rev 06)<br>
                          01:00.0 VGA compatible controller: Advanced
                          Micro Devices, Inc. [AMD/ATI] Mars [Radeon HD
                          8670A/8670M/8750M]<br>
                          <br>
                          # glxinfo <br>
                          name of display: :0<br>
                          display: :0  screen: 0<br>
                          direct rendering: Yes<br>
                          server glx vendor string: SGI<br>
                          server glx version string: 1.4<br>
                          server glx extensions:<br>
                              GLX_ARB_create_context,
                          GLX_ARB_create_context_profile, <br>
                              GLX_ARB_multisample,
                          GLX_EXT_create_context_es2_profile, <br>
                              GLX_EXT_import_context,
                          GLX_EXT_texture_from_pixmap,
                          GLX_EXT_visual_info, <br>
                              GLX_EXT_visual_rating,
                          GLX_INTEL_swap_event,
                          GLX_MESA_copy_sub_buffer, <br>
                              GLX_OML_swap_method, GLX_SGIS_multisample,
                          GLX_SGIX_fbconfig, <br>
                              GLX_SGIX_pbuffer,
                          GLX_SGIX_visual_select_group,
                          GLX_SGI_swap_control<br>
                          client glx vendor string: Mesa Project and SGI<br>
                          client glx version string: 1.4<br>
                          client glx extensions:<br>
                              GLX_ARB_create_context,
                          GLX_ARB_create_context_profile, <br>
                              GLX_ARB_create_context_robustness,
                          GLX_ARB_fbconfig_float, <br>
                              GLX_ARB_framebuffer_sRGB,
                          GLX_ARB_get_proc_address, GLX_ARB_multisample,
                          <br>
                              GLX_EXT_create_context_es2_profile,
                          GLX_EXT_fbconfig_packed_float, <br>
                              GLX_EXT_framebuffer_sRGB,
                          GLX_EXT_import_context, <br>
                              GLX_EXT_texture_from_pixmap,
                          GLX_EXT_visual_info, GLX_EXT_visual_rating, <br>
                              GLX_INTEL_swap_event,
                          GLX_MESA_copy_sub_buffer, <br>
                              GLX_MESA_multithread_makecurrent,
                          GLX_MESA_swap_control, <br>
                              GLX_OML_swap_method, GLX_OML_sync_control,
                          GLX_SGIS_multisample, <br>
                              GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
                          GLX_SGIX_visual_select_group, <br>
                              GLX_SGI_make_current_read,
                          GLX_SGI_swap_control, GLX_SGI_video_sync<br>
                          GLX version: 1.4<br>
                          GLX extensions:<br>
                              GLX_ARB_create_context,
                          GLX_ARB_create_context_profile, <br>
                              GLX_ARB_get_proc_address,
                          GLX_ARB_multisample, <br>
                              GLX_EXT_create_context_es2_profile,
                          GLX_EXT_import_context, <br>
                              GLX_EXT_texture_from_pixmap,
                          GLX_EXT_visual_info, GLX_EXT_visual_rating, <br>
                              GLX_INTEL_swap_event,
                          GLX_MESA_copy_sub_buffer, <br>
                              GLX_MESA_multithread_makecurrent,
                          GLX_MESA_swap_control, <br>
                              GLX_OML_swap_method, GLX_OML_sync_control,
                          GLX_SGIS_multisample, <br>
                              GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
                          GLX_SGIX_visual_select_group, <br>
                              GLX_SGI_make_current_read,
                          GLX_SGI_swap_control, GLX_SGI_video_sync<br>
                          OpenGL vendor string: Intel Open Source
                          Technology Center<br>
                          OpenGL renderer string: Mesa DRI Intel(R)
                          Haswell Mobile <br>
                          OpenGL core profile version string: 3.1 (Core
                          Profile) Mesa 9.2.3<br>
                          OpenGL core profile shading language version
                          string: 1.40<br>
                          OpenGL core profile context flags: (none)<br>
                          OpenGL core profile extensions:<br>
                              GL_3DFX_texture_compression_FXT1,
                          GL_AMD_draw_buffers_blend, <br>
                              GL_ANGLE_texture_compression_dxt3,
                          GL_ANGLE_texture_compression_dxt5, <br>
                              GL_APPLE_object_purgeable,
                          GL_ARB_ES2_compatibility, <br>
                              GL_ARB_ES3_compatibility,
                          GL_ARB_base_instance, <br>
                              GL_ARB_blend_func_extended,
                          GL_ARB_copy_buffer, GL_ARB_debug_output, <br>
                              GL_ARB_depth_buffer_float,
                          GL_ARB_depth_clamp, GL_ARB_draw_buffers, <br>
                              GL_ARB_draw_buffers_blend,
                          GL_ARB_draw_elements_base_vertex, <br>
                              GL_ARB_draw_instanced,
                          GL_ARB_explicit_attrib_location, <br>
                              GL_ARB_fragment_coord_conventions,
                          GL_ARB_fragment_shader, <br>
                              GL_ARB_framebuffer_object,
                          GL_ARB_framebuffer_sRGB, <br>
                              GL_ARB_get_program_binary,
                          GL_ARB_half_float_pixel, <br>
                              GL_ARB_half_float_vertex,
                          GL_ARB_instanced_arrays, <br>
                              GL_ARB_internalformat_query,
                          GL_ARB_invalidate_subdata, <br>
                              GL_ARB_map_buffer_range,
                          GL_ARB_occlusion_query2, <br>
                              GL_ARB_pixel_buffer_object,
                          GL_ARB_point_sprite, GL_ARB_provoking_vertex,
                          <br>
                              GL_ARB_robustness, GL_ARB_sampler_objects,
                          GL_ARB_seamless_cube_map, <br>
                              GL_ARB_shader_bit_encoding,
                          GL_ARB_shader_objects, <br>
                              GL_ARB_shader_texture_lod,
                          GL_ARB_shading_language_420pack, <br>
                              GL_ARB_shading_language_packing,
                          GL_ARB_sync, <br>
                              GL_ARB_texture_buffer_object,
                          GL_ARB_texture_buffer_object_rgb32, <br>
                              GL_ARB_texture_compression_rgtc,
                          GL_ARB_texture_cube_map_array, <br>
                              GL_ARB_texture_float,
                          GL_ARB_texture_multisample, <br>
                              GL_ARB_texture_non_power_of_two,
                          GL_ARB_texture_query_lod, <br>
                              GL_ARB_texture_rectangle,
                          GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
                          <br>
                              GL_ARB_texture_storage,
                          GL_ARB_texture_storage_multisample, <br>
                              GL_ARB_texture_swizzle,
                          GL_ARB_timer_query,
                          GL_ARB_uniform_buffer_object, <br>
                              GL_ARB_vertex_array_bgra,
                          GL_ARB_vertex_array_object, <br>
                              GL_ARB_vertex_shader,
                          GL_ARB_vertex_type_2_10_10_10_rev, <br>
                              GL_ATI_blend_equation_separate,
                          GL_ATI_texture_float, GL_EXT_abgr, <br>
                              GL_EXT_blend_equation_separate,
                          GL_EXT_draw_buffers2, <br>
                              GL_EXT_draw_instanced,
                          GL_EXT_framebuffer_blit, <br>
                              GL_EXT_framebuffer_multisample,
                          GL_EXT_framebuffer_multisample_blit_scaled, <br>
                              GL_EXT_framebuffer_sRGB,
                          GL_EXT_packed_depth_stencil,
                          GL_EXT_packed_float, <br>
                              GL_EXT_pixel_buffer_object,
                          GL_EXT_provoking_vertex, GL_EXT_texture_array,
                          <br>
                              GL_EXT_texture_compression_dxt1,
                          GL_EXT_texture_compression_rgtc, <br>
                              GL_EXT_texture_filter_anisotropic,
                          GL_EXT_texture_integer, <br>
                              GL_EXT_texture_sRGB,
                          GL_EXT_texture_sRGB_decode, <br>
                              GL_EXT_texture_shared_exponent,
                          GL_EXT_texture_snorm, <br>
                              GL_EXT_texture_swizzle,
                          GL_EXT_timer_query, GL_EXT_transform_feedback,
                          <br>
                              GL_EXT_vertex_array_bgra,
                          GL_IBM_multimode_draw_arrays, <br>
                              GL_MESA_pack_invert,
                          GL_MESA_texture_signed_rgba,
                          GL_MESA_ycbcr_texture, <br>
                              GL_NV_conditional_render,
                          GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
                          <br>
                              GL_OES_EGL_image, GL_OES_read_format,
                          GL_S3_s3tc<br>
                          <br>
                          OpenGL version string: 3.0 Mesa 9.2.3<br>
                          OpenGL shading language version string: 1.30<br>
                          OpenGL context flags: (none)<br>
                          OpenGL extensions:<br>
                              GL_3DFX_texture_compression_FXT1,
                          GL_AMD_draw_buffers_blend, <br>
                              GL_ANGLE_texture_compression_dxt3,
                          GL_ANGLE_texture_compression_dxt5, <br>
                              GL_APPLE_object_purgeable,
                          GL_APPLE_packed_pixels, <br>
                              GL_APPLE_vertex_array_object,
                          GL_ARB_ES2_compatibility, <br>
                              GL_ARB_ES3_compatibility,
                          GL_ARB_blend_func_extended, <br>
                              GL_ARB_color_buffer_float,
                          GL_ARB_copy_buffer, GL_ARB_debug_output, <br>
                              GL_ARB_depth_buffer_float,
                          GL_ARB_depth_clamp, GL_ARB_depth_texture, <br>
                              GL_ARB_draw_buffers,
                          GL_ARB_draw_buffers_blend, <br>
                              GL_ARB_draw_elements_base_vertex,
                          GL_ARB_draw_instanced, <br>
                              GL_ARB_explicit_attrib_location,
                          GL_ARB_fragment_coord_conventions, <br>
                              GL_ARB_fragment_program,
                          GL_ARB_fragment_program_shadow, <br>
                              GL_ARB_fragment_shader,
                          GL_ARB_framebuffer_object, <br>
                              GL_ARB_framebuffer_sRGB,
                          GL_ARB_get_program_binary, <br>
                              GL_ARB_half_float_pixel,
                          GL_ARB_half_float_vertex, <br>
                              GL_ARB_instanced_arrays,
                          GL_ARB_internalformat_query, <br>
                              GL_ARB_invalidate_subdata,
                          GL_ARB_map_buffer_range, GL_ARB_multisample, <br>
                              GL_ARB_multitexture,
                          GL_ARB_occlusion_query,
                          GL_ARB_occlusion_query2, <br>
                              GL_ARB_pixel_buffer_object,
                          GL_ARB_point_parameters, GL_ARB_point_sprite,
                          <br>
                              GL_ARB_provoking_vertex,
                          GL_ARB_robustness, GL_ARB_sampler_objects, <br>
                              GL_ARB_seamless_cube_map,
                          GL_ARB_shader_bit_encoding, <br>
                              GL_ARB_shader_objects,
                          GL_ARB_shader_texture_lod, <br>
                              GL_ARB_shading_language_100,
                          GL_ARB_shading_language_420pack, <br>
                              GL_ARB_shading_language_packing,
                          GL_ARB_shadow, GL_ARB_sync, <br>
                              GL_ARB_texture_border_clamp,
                          GL_ARB_texture_compression, <br>
                              GL_ARB_texture_compression_rgtc,
                          GL_ARB_texture_cube_map, <br>
                              GL_ARB_texture_cube_map_array,
                          GL_ARB_texture_env_add, <br>
                              GL_ARB_texture_env_combine,
                          GL_ARB_texture_env_crossbar, <br>
                              GL_ARB_texture_env_dot3,
                          GL_ARB_texture_float, <br>
                              GL_ARB_texture_mirrored_repeat,
                          GL_ARB_texture_multisample, <br>
                              GL_ARB_texture_non_power_of_two,
                          GL_ARB_texture_query_lod, <br>
                              GL_ARB_texture_rectangle,
                          GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
                          <br>
                              GL_ARB_texture_storage,
                          GL_ARB_texture_storage_multisample, <br>
                              GL_ARB_texture_swizzle,
                          GL_ARB_timer_query, GL_ARB_transpose_matrix, <br>
                              GL_ARB_uniform_buffer_object,
                          GL_ARB_vertex_array_bgra, <br>
                              GL_ARB_vertex_array_object,
                          GL_ARB_vertex_buffer_object, <br>
                              GL_ARB_vertex_program,
                          GL_ARB_vertex_shader, <br>
                              GL_ARB_vertex_type_2_10_10_10_rev,
                          GL_ARB_window_pos, <br>
                              GL_ATI_blend_equation_separate,
                          GL_ATI_draw_buffers, <br>
                              GL_ATI_envmap_bumpmap,
                          GL_ATI_separate_stencil, <br>
                              GL_ATI_texture_env_combine3,
                          GL_ATI_texture_float, GL_EXT_abgr, <br>
                              GL_EXT_bgra, GL_EXT_blend_color,
                          GL_EXT_blend_equation_separate, <br>
                              GL_EXT_blend_func_separate,
                          GL_EXT_blend_minmax, GL_EXT_blend_subtract, <br>
                              GL_EXT_compiled_vertex_array,
                          GL_EXT_copy_texture, GL_EXT_draw_buffers2, <br>
                              GL_EXT_draw_instanced,
                          GL_EXT_draw_range_elements, GL_EXT_fog_coord,
                          <br>
                              GL_EXT_framebuffer_blit,
                          GL_EXT_framebuffer_multisample, <br>
                             
                          GL_EXT_framebuffer_multisample_blit_scaled,
                          GL_EXT_framebuffer_object, <br>
                              GL_EXT_framebuffer_sRGB,
                          GL_EXT_gpu_program_parameters, <br>
                              GL_EXT_multi_draw_arrays,
                          GL_EXT_packed_depth_stencil, <br>
                              GL_EXT_packed_float, GL_EXT_packed_pixels,
                          GL_EXT_pixel_buffer_object, <br>
                              GL_EXT_point_parameters,
                          GL_EXT_polygon_offset,
                          GL_EXT_provoking_vertex, <br>
                              GL_EXT_rescale_normal,
                          GL_EXT_secondary_color, <br>
                              GL_EXT_separate_shader_objects,
                          GL_EXT_separate_specular_color, <br>
                              GL_EXT_shadow_funcs,
                          GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
                          <br>
                              GL_EXT_subtexture, GL_EXT_texture,
                          GL_EXT_texture3D, <br>
                              GL_EXT_texture_array,
                          GL_EXT_texture_compression_dxt1, <br>
                              GL_EXT_texture_compression_rgtc,
                          GL_EXT_texture_cube_map, <br>
                              GL_EXT_texture_edge_clamp,
                          GL_EXT_texture_env_add, <br>
                              GL_EXT_texture_env_combine,
                          GL_EXT_texture_env_dot3, <br>
                              GL_EXT_texture_filter_anisotropic,
                          GL_EXT_texture_integer, <br>
                              GL_EXT_texture_lod_bias,
                          GL_EXT_texture_object,
                          GL_EXT_texture_rectangle, <br>
                              GL_EXT_texture_sRGB,
                          GL_EXT_texture_sRGB_decode, <br>
                              GL_EXT_texture_shared_exponent,
                          GL_EXT_texture_snorm, <br>
                              GL_EXT_texture_swizzle,
                          GL_EXT_timer_query, GL_EXT_transform_feedback,
                          <br>
                              GL_EXT_vertex_array,
                          GL_EXT_vertex_array_bgra, <br>
                              GL_IBM_multimode_draw_arrays,
                          GL_IBM_rasterpos_clip, <br>
                              GL_IBM_texture_mirrored_repeat,
                          GL_INGR_blend_func_separate, <br>
                              GL_MESA_pack_invert,
                          GL_MESA_texture_array,
                          GL_MESA_texture_signed_rgba, <br>
                              GL_MESA_window_pos, GL_MESA_ycbcr_texture,
                          GL_NV_blend_square, <br>
                              GL_NV_conditional_render,
                          GL_NV_depth_clamp, GL_NV_light_max_exponent, <br>
                              GL_NV_packed_depth_stencil,
                          GL_NV_primitive_restart, <br>
                              GL_NV_texgen_reflection,
                          GL_NV_texture_env_combine4, <br>
                              GL_NV_texture_rectangle, GL_OES_EGL_image,
                          GL_OES_read_format, <br>
                              GL_S3_s3tc, GL_SGIS_generate_mipmap,
                          GL_SGIS_texture_border_clamp, <br>
                              GL_SGIS_texture_edge_clamp,
                          GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays<br>
                          <br>
                          20 GLX Visuals<br>
                              visual  x   bf lv rg d st  colorbuffer  sr
                          ax dp st accumbuffer  ms  cav<br>
                            id dep cl sp  sz l  ci b ro  r  g  b  a F gb
                          bf th cl  r  g  b  a ns b eat<br>
----------------------------------------------------------------------------<br>
                          0x042 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x043 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x0ae 24 tc  0  32  0 r  . .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x0af 24 tc  0  32  0 r  . .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x0b0 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8 16 16 16 16  0 0 Slow<br>
                          0x0b1 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  4 1 None<br>
                          0x0b2 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  8 1 None<br>
                          0x0b3 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  4 1 None<br>
                          0x0b4 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  8 1 None<br>
                          0x0b5 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x0b6 24 dc  0  32  0 r  . .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x0b7 24 dc  0  32  0 r  . .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x0b8 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x0b9 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8 16 16 16 16  0 0 Slow<br>
                          0x0ba 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  4 1 None<br>
                          0x0bb 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  8 1 None<br>
                          0x0bc 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  4 1 None<br>
                          0x0bd 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  8 1 None<br>
                          0x080 32 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          <br>
                          44 GLXFBConfigs:<br>
                              visual  x   bf lv rg d st  colorbuffer  sr
                          ax dp st accumbuffer  ms  cav<br>
                            id dep cl sp  sz l  ci b ro  r  g  b  a F gb
                          bf th cl  r  g  b  a ns b eat<br>
----------------------------------------------------------------------------<br>
                          0x081  0 tc  0  16  0 r  y .   5  6  5  0 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x082  0 tc  0  16  0 r  . .   5  6  5  0 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x083  0 tc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  0 0 None<br>
                          0x084  0 tc  0  16  0 r  . .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  0 0 None<br>
                          0x085  0 tc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x086  0 tc  0  16  0 r  . .   5  6  5  0 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x087 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x088 24 tc  0  32  0 r  . .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x089 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x08a 24 tc  0  32  0 r  . .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x08b  0 tc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  0 0 None<br>
                          0x08c  0 tc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0 16 16 16  0  0 0 Slow<br>
                          0x08d 32 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x08e 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8 16 16 16 16  0 0 Slow<br>
                          0x08f  0 tc  0  16  0 r  y .   5  6  5  0 . 
                          .  0  0  0  0  0  0  0  4 1 None<br>
                          0x090  0 tc  0  16  0 r  y .   5  6  5  0 . 
                          .  0  0  0  0  0  0  0  8 1 None<br>
                          0x091  0 tc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  4 1 None<br>
                          0x092  0 tc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  8 1 None<br>
                          0x093 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  4 1 None<br>
                          0x094 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  8 1 None<br>
                          0x095 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  4 1 None<br>
                          0x096 24 tc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  8 1 None<br>
                          0x097  0 dc  0  16  0 r  y .   5  6  5  0 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x098  0 dc  0  16  0 r  . .   5  6  5  0 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x099  0 dc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  0 0 None<br>
                          0x09a  0 dc  0  16  0 r  . .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  0 0 None<br>
                          0x09b  0 dc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x09c  0 dc  0  16  0 r  . .   5  6  5  0 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x09d 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x09e 24 dc  0  32  0 r  . .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  0 0 None<br>
                          0x09f 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x0a0 24 dc  0  32  0 r  . .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x0a1  0 dc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  0 0 None<br>
                          0x0a2  0 dc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0 16 16 16  0  0 0 Slow<br>
                          0x0a3 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  0 0 None<br>
                          0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8 16 16 16 16  0 0 Slow<br>
                          0x0a5  0 dc  0  16  0 r  y .   5  6  5  0 . 
                          .  0  0  0  0  0  0  0  4 1 None<br>
                          0x0a6  0 dc  0  16  0 r  y .   5  6  5  0 . 
                          .  0  0  0  0  0  0  0  8 1 None<br>
                          0x0a7  0 dc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  4 1 None<br>
                          0x0a8  0 dc  0  16  0 r  y .   5  6  5  0 . 
                          .  0 16  0  0  0  0  0  8 1 None<br>
                          0x0a9 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  4 1 None<br>
                          0x0aa 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0  0  0  0  0  0  0  8 1 None<br>
                          0x0ab 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  4 1 None<br>
                          0x0ac 24 dc  0  32  0 r  y .   8  8  8  8 . 
                          .  0 24  8  0  0  0  0  8 1 None<br>
                          <br>
                          <br>
                          <div>On 10/13/2014 07:42 PM, Aashish Chaudhary
                            wrote:<br>
                          </div>
                          <blockquote type="cite">
                            <div dir="ltr">What graphics card / graphics
                              driver version / OS this system has? 
                              <div><br>
                              </div>
                              <div>- Aashish</div>
                            </div>
                            <div class="gmail_extra"><br>
                              <div class="gmail_quote">On Mon, Oct 13,
                                2014 at 1:41 PM, B.W.H. van Beest <span
                                  dir="ltr"><<a
                                    moz-do-not-send="true"
                                    href="mailto:bwvb@xs4all.nl"
                                    target="_blank">bwvb@xs4all.nl</a>></span>
                                wrote:<br>
                                <blockquote class="gmail_quote"
                                  style="margin:0 0 0
                                  .8ex;border-left:1px #ccc
                                  solid;padding-left:1ex">
                                  <div text="#000000" bgcolor="#FFFFFF">
                                    Hi Aashish, <br>
                                    <br>
                                    This is what I do:<br>
                                    1. start paraview<br>
                                    2. Sources -> Wavelet ->
                                    Apply.<br>
                                         A cube is displayed (Outline
                                    representation).<br>
                                    3. Select 'Volume" representation"<br>
                                    <br>
                                    cube disappears. Then: <br>
                                    =====================<br>
                                    Generic Warning: In
                                    /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,






                                    line 487<br>
                                    failed at glBindTexture 1 OpenGL
                                    errors detected<br>
                                      0 : (1282) Invalid operation<br>
                                    <br>
                                    <br>
                                    <br>
                                    Generic Warning: In
                                    /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,






                                    line 487<br>
                                    failed at glBindTexture 1 OpenGL
                                    errors detected<br>
                                      0 : (1282) Invalid operation<br>
                                    <br>
                                    <br>
                                    <br>
                                    Generic Warning: In
                                    /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,






                                    line 487<br>
                                    failed at glBindTexture 1 OpenGL
                                    errors detected<br>
                                      0 : (1282) Invalid operation<br>
                                    =========================
                                    <div>
                                      <div><br>
                                        <br>
                                        <br>
                                        <br>
                                        <br>
                                        <br>
                                        <div>On 10/13/2014 07:35 PM,
                                          Aashish Chaudhary wrote:<br>
                                        </div>
                                        <blockquote type="cite">
                                          <div dir="ltr">So when you
                                            created a wavelet source and
                                            change the representation to
                                            volume you got the errors?
                                            Can you post those errors? 
                                            <div><br>
                                            </div>
                                            <div>Thanks,</div>
                                            <div><br>
                                            </div>
                                          </div>
                                          <div class="gmail_extra"><br>
                                            <div class="gmail_quote">On
                                              Mon, Oct 13, 2014 at 1:33
                                              PM, B.W.H. van Beest <span
                                                dir="ltr"><<a
                                                  moz-do-not-send="true"
href="mailto:bwvb@xs4all.nl" target="_blank">bwvb@xs4all.nl</a>></span>
                                              wrote:<br>
                                              <blockquote
                                                class="gmail_quote"
                                                style="margin:0 0 0
                                                .8ex;border-left:1px
                                                #ccc
                                                solid;padding-left:1ex">
                                                <div text="#000000"
                                                  bgcolor="#FFFFFF">
                                                  Aashish, <br>
                                                  <br>
                                                  Thanks for the
                                                  suggestion.<br>
                                                  <br>
                                                  However, doing this
                                                  gives me all kinds of
                                                  opengl errors (invalid
                                                  instruction).<br>
                                                  <br>
                                                  Besides that, the
                                                  wavelet gives me a
                                                  cube indeed, but I
                                                  need to understand
                                                  when <br>
                                                  I can have a volume
                                                  rendering. I created
                                                  new Source's (e.g.
                                                  tri-prism, a wedge, <br>
                                                  a box with boundaries
                                                  of finite thickness
                                                  etc.). But I cannot
                                                  get volume rendering<br>
                                                  to work, grrrrrr. (See
                                                  other thread)<br>
                                                  <br>
                                                  Kind Regards,<br>
                                                  Bertwim
                                                  <div>
                                                    <div><br>
                                                      <br>
                                                      <br>
                                                      <div>On 10/13/2014
                                                        05:28 PM,
                                                        Aashish
                                                        Chaudhary wrote:<br>
                                                      </div>
                                                      <blockquote
                                                        type="cite">
                                                        <div dir="ltr">You
                                                          can create a
                                                          wavelet source
                                                          and then
                                                          display it as
                                                          a volume. 
                                                          <div><br>
                                                          </div>
                                                          <div><br>
                                                          </div>
                                                        </div>
                                                        <div
                                                          class="gmail_extra"><br>
                                                          <div
                                                          class="gmail_quote">On

                                                          Fri, Oct 10,
                                                          2014 at 3:45
                                                          PM, B.W.H. van
                                                          Beest <span
                                                          dir="ltr"><<a
moz-do-not-send="true" href="mailto:bwvb@xs4all.nl" target="_blank">bwvb@xs4all.nl</a>></span>
                                                          wrote:<br>
                                                          <blockquote
                                                          class="gmail_quote"
                                                          style="margin:0
                                                          0 0
                                                          .8ex;border-left:1px
                                                          #ccc
                                                          solid;padding-left:1ex">Can



                                                          perhaps
                                                          somebody point
                                                          me how to
                                                          address the
                                                          following.<br>
                                                          <br>
                                                          When I create
                                                          a new source
                                                          (say: a box) I
                                                          get an a box
                                                          that<br>
                                                          can be
                                                          displayed via
                                                          its surfaces,
                                                          its
                                                          constituing
                                                          points, or
                                                          wireframe<br>
representation.<br>
                                                          But I need a
                                                          volume
                                                          rendering (so
                                                          that I can add
                                                          e.g. a
                                                          clipping
                                                          plane)<br>
                                                          How do I get
                                                          that?<br>
                                                          <br>
                                                          Regards,<br>
                                                          Bertwim<br>
                                                          <br>
                                                          <br>
                                                          <br>
_______________________________________________<br>
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                                                          <br>
                                                          Please keep
                                                          messages
                                                          on-topic and
                                                          check the
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                                                          at: <a
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                                                          </blockquote>
                                                          </div>
                                                          <br>
                                                          <br
                                                          clear="all">
                                                          <div><br>
                                                          </div>
                                                          -- <br>
                                                          <div dir="ltr"><font
                                                          face="trebuchet
                                                          ms,
                                                          sans-serif"><i>|
                                                          Aashish
                                                          Chaudhary <br>
                                                          | Technical
                                                          Leader      
                                                            <br>
                                                          | Kitware
                                                          Inc.         
                                                            <br>
                                                          </i></font>
                                                          <div><i><font
                                                          face="trebuchet
                                                          ms,
                                                          sans-serif">| </font><a
moz-do-not-send="true"
                                                          href="http://www.kitware.com/company/team/chaudhary.html"
target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
                                                          </div>
                                                        </div>
                                                      </blockquote>
                                                      <br>
                                                    </div>
                                                  </div>
                                                </div>
                                              </blockquote>
                                            </div>
                                            <br>
                                            <br clear="all">
                                            <div><br>
                                            </div>
                                            -- <br>
                                            <div dir="ltr"><font
                                                face="trebuchet ms,
                                                sans-serif"><i>| Aashish
                                                  Chaudhary <br>
                                                  | Technical Leader    
                                                      <br>
                                                  | Kitware Inc.       
                                                      <br>
                                                </i></font>
                                              <div><i><font
                                                    face="trebuchet ms,
                                                    sans-serif">| </font><a
moz-do-not-send="true"
                                                    href="http://www.kitware.com/company/team/chaudhary.html"
                                                    target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
                                            </div>
                                          </div>
                                        </blockquote>
                                        <br>
                                      </div>
                                    </div>
                                  </div>
                                </blockquote>
                              </div>
                              <br>
                              <br clear="all">
                              <div><br>
                              </div>
                              -- <br>
                              <div dir="ltr"><font face="trebuchet ms,
                                  sans-serif"><i>| Aashish Chaudhary <br>
                                    | Technical Leader         <br>
                                    | Kitware Inc.            <br>
                                  </i></font>
                                <div><i><font face="trebuchet ms,
                                      sans-serif">| </font><a
                                      moz-do-not-send="true"
                                      href="http://www.kitware.com/company/team/chaudhary.html"
                                      target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
                              </div>
                            </div>
                          </blockquote>
                          <br>
                          <br>
                          <fieldset></fieldset>
                          <br>
                          <pre>_______________________________________________
Powered by <a moz-do-not-send="true" href="http://www.kitware.com" target="_blank">www.kitware.com</a>

Visit other Kitware open-source projects at <a moz-do-not-send="true" href="http://www.kitware.com/opensource/opensource.html" target="_blank">http://www.kitware.com/opensource/opensource.html</a>

Please keep messages on-topic and check the ParaView Wiki at: <a moz-do-not-send="true" href="http://paraview.org/Wiki/ParaView" target="_blank">http://paraview.org/Wiki/ParaView</a>

Follow this link to subscribe/unsubscribe:
<a moz-do-not-send="true" href="http://public.kitware.com/mailman/listinfo/paraview" target="_blank">http://public.kitware.com/mailman/listinfo/paraview</a>
</pre>
                        </blockquote>
                        <br>
                      </blockquote>
                      <br>
                      <br>
                      <fieldset></fieldset>
                      <br>
                      <pre>_______________________________________________
Powered by <a moz-do-not-send="true" href="http://www.kitware.com" target="_blank">www.kitware.com</a>

Visit other Kitware open-source projects at <a moz-do-not-send="true" href="http://www.kitware.com/opensource/opensource.html" target="_blank">http://www.kitware.com/opensource/opensource.html</a>

Please keep messages on-topic and check the ParaView Wiki at: <a moz-do-not-send="true" href="http://paraview.org/Wiki/ParaView" target="_blank">http://paraview.org/Wiki/ParaView</a>

Follow this link to subscribe/unsubscribe:
<a moz-do-not-send="true" href="http://public.kitware.com/mailman/listinfo/paraview" target="_blank">http://public.kitware.com/mailman/listinfo/paraview</a>
</pre>
                    </blockquote>
                    <br>
                  </blockquote>
                  <br>
                </div>
              </div>
            </div>
            <br>
            _______________________________________________<br>
            Powered by <a moz-do-not-send="true"
              href="http://www.kitware.com" target="_blank">www.kitware.com</a><br>
            <br>
            Visit other Kitware open-source projects at <a
              moz-do-not-send="true"
              href="http://www.kitware.com/opensource/opensource.html"
              target="_blank">http://www.kitware.com/opensource/opensource.html</a><br>
            <br>
            Please keep messages on-topic and check the ParaView Wiki
            at: <a moz-do-not-send="true"
              href="http://paraview.org/Wiki/ParaView" target="_blank">http://paraview.org/Wiki/ParaView</a><br>
            <br>
            Follow this link to subscribe/unsubscribe:<br>
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              href="http://public.kitware.com/mailman/listinfo/paraview"
              target="_blank">http://public.kitware.com/mailman/listinfo/paraview</a><br>
            <br>
          </blockquote>
        </div>
        <br>
        <br clear="all">
        <div><br>
        </div>
        -- <br>
        <div dir="ltr"><font face="trebuchet ms, sans-serif"><i>|
              Aashish Chaudhary <br>
              | Technical Leader         <br>
              | Kitware Inc.            <br>
            </i></font>
          <div><i><font face="trebuchet ms, sans-serif">| </font><a
                moz-do-not-send="true"
                href="http://www.kitware.com/company/team/chaudhary.html"
                target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
        </div>
      </div>
    </blockquote>
    <br>
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