[Paraview] BOX -> volume?
B.W.H. van Beest
bwvb at xs4all.nl
Mon Oct 13 14:44:47 EDT 2014
OS: OpenSuSe 13.1
# lspci | grep -i vga
00:02.0 VGA compatible controller: Intel Corporation 4th Gen Core
Processor Integrated Graphics Controller (rev 06)
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc.
[AMD/ATI] Mars [Radeon HD 8670A/8670M/8750M]
# glxinfo
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float,
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating,
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating,
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.3
OpenGL core profile shading language version string: 1.40
OpenGL core profile context flags: (none)
OpenGL core profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_copy_buffer, GL_ARB_debug_output,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_range, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_provoking_vertex,
GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_sync,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_float, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_timer_query,
GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
GL_MESA_ycbcr_texture,
GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
OpenGL version string: 3.0 Mesa 9.2.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_blend_func_extended,
GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos,
GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil,
GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset,
GL_EXT_provoking_vertex,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_texture_rectangle,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_texture_array,
GL_MESA_texture_signed_rgba,
GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format,
GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
GL_SUN_multi_draw_arrays
20 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x042 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x043 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x0ad 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0
None
0x0ae 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0
None
0x0af 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x0b0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0
Slow
0x0b1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1
None
0x0b2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1
None
0x0b3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1
None
0x0b4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1
None
0x0b5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0
None
0x0b6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0
None
0x0b7 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x0b8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x0b9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0
Slow
0x0ba 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1
None
0x0bb 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1
None
0x0bc 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1
None
0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1
None
0x080 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
44 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x081 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0
None
0x082 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0
None
0x083 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0
None
0x084 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0
None
0x085 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0
None
0x086 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0
None
0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0
None
0x088 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0
None
0x089 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x08a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x08b 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0
None
0x08c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0
Slow
0x08d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x08e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0
Slow
0x08f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1
None
0x090 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 8 1
None
0x091 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1
None
0x092 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 8 1
None
0x093 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1
None
0x094 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1
None
0x095 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1
None
0x096 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1
None
0x097 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0
None
0x098 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0
None
0x099 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0
None
0x09a 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0
None
0x09b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0
None
0x09c 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0
None
0x09d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0
None
0x09e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0
None
0x09f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x0a1 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0
None
0x0a2 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0
Slow
0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0
None
0x0a4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0
Slow
0x0a5 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1
None
0x0a6 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 8 1
None
0x0a7 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1
None
0x0a8 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 8 1
None
0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1
None
0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 8 1
None
0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1
None
0x0ac 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1
None
On 10/13/2014 07:42 PM, Aashish Chaudhary wrote:
> What graphics card / graphics driver version / OS this system has?
>
> - Aashish
>
> On Mon, Oct 13, 2014 at 1:41 PM, B.W.H. van Beest <bwvb at xs4all.nl
> <mailto:bwvb at xs4all.nl>> wrote:
>
> Hi Aashish,
>
> This is what I do:
> 1. start paraview
> 2. Sources -> Wavelet -> Apply.
> A cube is displayed (Outline representation).
> 3. Select 'Volume" representation"
>
> cube disappears. Then:
> =====================
> Generic Warning: In
> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
> line 487
> failed at glBindTexture 1 OpenGL errors detected
> 0 : (1282) Invalid operation
>
>
>
> Generic Warning: In
> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
> line 487
> failed at glBindTexture 1 OpenGL errors detected
> 0 : (1282) Invalid operation
>
>
>
> Generic Warning: In
> /usr/local/git/ParaView/VTK/Rendering/VolumeOpenGL/vtkOpenGLGPUVolumeRayCastMapper.cxx,
> line 487
> failed at glBindTexture 1 OpenGL errors detected
> 0 : (1282) Invalid operation
> =========================
>
>
>
>
>
>
> On 10/13/2014 07:35 PM, Aashish Chaudhary wrote:
>> So when you created a wavelet source and change the
>> representation to volume you got the errors? Can you post those
>> errors?
>>
>> Thanks,
>>
>>
>> On Mon, Oct 13, 2014 at 1:33 PM, B.W.H. van Beest <bwvb at xs4all.nl
>> <mailto:bwvb at xs4all.nl>> wrote:
>>
>> Aashish,
>>
>> Thanks for the suggestion.
>>
>> However, doing this gives me all kinds of opengl errors
>> (invalid instruction).
>>
>> Besides that, the wavelet gives me a cube indeed, but I need
>> to understand when
>> I can have a volume rendering. I created new Source's (e.g.
>> tri-prism, a wedge,
>> a box with boundaries of finite thickness etc.). But I cannot
>> get volume rendering
>> to work, grrrrrr. (See other thread)
>>
>> Kind Regards,
>> Bertwim
>>
>>
>>
>> On 10/13/2014 05:28 PM, Aashish Chaudhary wrote:
>>> You can create a wavelet source and then display it as a
>>> volume.
>>>
>>>
>>>
>>> On Fri, Oct 10, 2014 at 3:45 PM, B.W.H. van Beest
>>> <bwvb at xs4all.nl <mailto:bwvb at xs4all.nl>> wrote:
>>>
>>> Can perhaps somebody point me how to address the following.
>>>
>>> When I create a new source (say: a box) I get an a box that
>>> can be displayed via its surfaces, its constituing
>>> points, or wireframe
>>> representation.
>>> But I need a volume rendering (so that I can add e.g. a
>>> clipping plane)
>>> How do I get that?
>>>
>>> Regards,
>>> Bertwim
>>>
>>>
>>>
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>>>
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>>>
>>>
>>>
>>> --
>>> /| Aashish Chaudhary
>>> | Technical Leader
>>> | Kitware Inc.
>>> /
>>> /| http://www.kitware.com/company/team/chaudhary.html/
>>
>>
>>
>>
>> --
>> /| Aashish Chaudhary
>> | Technical Leader
>> | Kitware Inc.
>> /
>> /| http://www.kitware.com/company/team/chaudhary.html/
>
>
>
>
> --
> /| Aashish Chaudhary
> | Technical Leader
> | Kitware Inc.
> /
> /| http://www.kitware.com/company/team/chaudhary.html/
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