[Paraview] Surface representation inconsistency
Den Fairol
den.fairol at infovalley.net.my
Mon Mar 17 05:52:48 EDT 2014
Hi Richard,
Your recipe seems to be working in reverse, i.e. taking effect during
interaction but not while still rendering. How do I counteract this
behavior?
Thank you and regards,
Den
-----Original Message-----
From: Richard Grenon [mailto:richard.grenon at onera.fr]
Sent: 17 March 2014 4:51 PM
To: paraview at paraview.org; den.fairol at infovalley.net.my
Subject: Re: [Paraview] Surface representation inconsistency
Hello.
For the first issue, I don't know.
For the second issue, the Gouraud lighting is active only on surface with
normals. Paraview considers data as 3D volume, even if you are reading
surface data. So, you have to use the "Extract Surface" filter, then the
"Generate Surface Normals" fiter. Gouraud lighting would be applied on the
"Generate Surface Normals" object.
> 1. Inconsistent rendered images between still and interactive as
shown
> in the first two pictures. It should be showing the muscle blockset
> during interaction instead of the skeletal blockset. It appears that
> last known render is still presiding in the memory during interaction.
> How can I flush it?
>
> 2. Inconsistent lighting effect on different objects as depicted in
> the last image. Changing from Flat to Gouraud does not affecting the
> left side object, it still would apply Flat lighting, which in turn
> causing it to appear pixelated. How do I remedy this?
--
Richard GRENON
ONERA
Departement d'Aerodynamique Appliquee - DAAP/ACI
8 rue des Vertugadins
92190 MEUDON - FRANCE
phone : +33 1 46 73 42 17
fax : +33 1 46 73 41 46
mailto:Richard.Grenon at onera.fr
http://www.onera.fr
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