[Paraview] Surface representation inconsistency

Richard Grenon richard.grenon at onera.fr
Mon Mar 17 04:51:25 EDT 2014


Hello.

For the first issue, I don't know.

For the second issue, the Gouraud lighting is active only on surface 
with normals. Paraview considers data as 3D volume, even if you are 
reading surface data. So, you have to use the "Extract Surface" filter, 
then the "Generate Surface Normals" fiter. Gouraud lighting would be 
applied on the "Generate Surface Normals" object.
> 1.       Inconsistent rendered images between still and interactive as shown
> in the first two pictures. It should be showing the muscle blockset during
> interaction instead of the skeletal blockset. It appears that last known
> render is still presiding in the memory during interaction. How can I flush
> it?
>
> 2.       Inconsistent lighting effect on different objects as depicted in
> the last image. Changing from Flat to Gouraud does not affecting the left
> side object, it still would apply Flat lighting, which in turn causing it to
> appear pixelated.  How do I remedy this?

-- 
  Richard GRENON
  ONERA
  Departement d'Aerodynamique Appliquee - DAAP/ACI
  8 rue des Vertugadins
  92190 MEUDON - FRANCE
  phone : +33 1 46 73 42 17
  fax   : +33 1 46 73 41 46
  mailto:Richard.Grenon at onera.fr
  http://www.onera.fr



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