[Paraview] Surface representation inconsistency
Richard Grenon
richard.grenon at onera.fr
Mon Mar 17 04:51:25 EDT 2014
Hello.
For the first issue, I don't know.
For the second issue, the Gouraud lighting is active only on surface
with normals. Paraview considers data as 3D volume, even if you are
reading surface data. So, you have to use the "Extract Surface" filter,
then the "Generate Surface Normals" fiter. Gouraud lighting would be
applied on the "Generate Surface Normals" object.
> 1. Inconsistent rendered images between still and interactive as shown
> in the first two pictures. It should be showing the muscle blockset during
> interaction instead of the skeletal blockset. It appears that last known
> render is still presiding in the memory during interaction. How can I flush
> it?
>
> 2. Inconsistent lighting effect on different objects as depicted in
> the last image. Changing from Flat to Gouraud does not affecting the left
> side object, it still would apply Flat lighting, which in turn causing it to
> appear pixelated. How do I remedy this?
--
Richard GRENON
ONERA
Departement d'Aerodynamique Appliquee - DAAP/ACI
8 rue des Vertugadins
92190 MEUDON - FRANCE
phone : +33 1 46 73 42 17
fax : +33 1 46 73 41 46
mailto:Richard.Grenon at onera.fr
http://www.onera.fr
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