[Paraview] Z Buffer Shift.

Utkarsh Ayachit utkarsh.ayachit at kitware.com
Tue Aug 30 09:20:24 EDT 2011


Ajjp,

The z-buffer shift indeed applies to the lines/points alone. You
cannot use to offset two surface representations of plane source, for
example.

Utkarsh

On Tue, Aug 30, 2011 at 2:14 AM, Ajjp V W <ajjp.vw at gmail.com> wrote:
> Dear ParaViewers,
>
> The ParaView view system has Z Buffer shift controls, in Render View
> Camera menus, as "Use Z-Buffer Shift : adjusts OpenGL's Z direction
> scaling to draw one object slightly in front of the other. The Z Shift
> property controls the amount of offset." Is there some example of how
> this may be used? It does not appear to work on my system. For
> instance, two instances of plane source, with slightly modified
> extents, different display colors will conflict and fight with each
> other. Does the Z Buffer shift work with multiple surfaces, or
> surfaces & outlines? What is the scope of support for this feature,
> and a working example of its application?
>
> Thank you.
>
> Best regards,
> --
> Ajjp V W
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