[Paraview] Z Buffer Shift.

Utkarsh Ayachit utkarsh.ayachit at kitware.com
Tue Aug 30 09:21:30 EDT 2011


For details look at the CoincidentTopology related API on vtkMapper
(http://www.vtk.org/doc/nightly/html/classvtkMapper.html#aa2ea475413fed0b45566e33cc9f659e8)

Utkarsh

On Tue, Aug 30, 2011 at 9:20 AM, Utkarsh Ayachit
<utkarsh.ayachit at kitware.com> wrote:
> Ajjp,
>
> The z-buffer shift indeed applies to the lines/points alone. You
> cannot use to offset two surface representations of plane source, for
> example.
>
> Utkarsh
>
> On Tue, Aug 30, 2011 at 2:14 AM, Ajjp V W <ajjp.vw at gmail.com> wrote:
>> Dear ParaViewers,
>>
>> The ParaView view system has Z Buffer shift controls, in Render View
>> Camera menus, as "Use Z-Buffer Shift : adjusts OpenGL's Z direction
>> scaling to draw one object slightly in front of the other. The Z Shift
>> property controls the amount of offset." Is there some example of how
>> this may be used? It does not appear to work on my system. For
>> instance, two instances of plane source, with slightly modified
>> extents, different display colors will conflict and fight with each
>> other. Does the Z Buffer shift work with multiple surfaces, or
>> surfaces & outlines? What is the scope of support for this feature,
>> and a working example of its application?
>>
>> Thank you.
>>
>> Best regards,
>> --
>> Ajjp V W
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