[Paraview] Z Buffer Shift.
Ajjp V W
ajjp.vw at gmail.com
Tue Aug 30 02:14:54 EDT 2011
Dear ParaViewers,
The ParaView view system has Z Buffer shift controls, in Render View
Camera menus, as "Use Z-Buffer Shift : adjusts OpenGL's Z direction
scaling to draw one object slightly in front of the other. The Z Shift
property controls the amount of offset." Is there some example of how
this may be used? It does not appear to work on my system. For
instance, two instances of plane source, with slightly modified
extents, different display colors will conflict and fight with each
other. Does the Z Buffer shift work with multiple surfaces, or
surfaces & outlines? What is the scope of support for this feature,
and a working example of its application?
Thank you.
Best regards,
--
Ajjp V W
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