[Paraview] GPU & SurfaceLIC
Aashish Chaudhary
aashish.chaudhary at kitware.com
Thu Aug 26 12:32:48 EDT 2010
This is good to know.
On linux we can find this extensions via glxinfo not sure about windows or
mac. May be we can put a line on the wiki on how to query GL extensions? I
remember some tool on windows wglinfo. GLEW might have a test app that can
query the extension may be?
2010/8/26 Dave Partyka <dave.partyka at kitware.com>
> Francois says it requires openGL 2.1 plus floating point texture extension
> (GL_ARB_texture_float) at a minimum. Determining if the hardware supports
> GL_ARB_texture_float probably can't be determined easily from product
> documentation. You're best bet it is to focus on cards that support OpenGL
> 3.0 and/or Direct X 10.
>
> 2010/8/26 Aashish Chaudhary <aashish.chaudhary at kitware.com>
>
> Would be nice if we can document what version of (PS and VS) or extensions
>> used by the SurfaceLIC (on Wiki? Source? Release Notes?)
>>
>> I am happy to assist someone for this task.
>>
>> Thanks,
>>
>>
>> 2010/8/26 Dave Partyka <dave.partyka at kitware.com>
>>
>> Glad to hear!
>>>
>>> 2010/8/26 Aurélien Marsan <aur.marsan at gmail.com>
>>>
>>>> I have just installed a GeForce 8400 GS on my computer.
>>>> SurfaceLIC is working perfectly. The good news of the day !!!
>>>>
>>>> Le 26 août 2010 15:22, Aurélien Marsan <aur.marsan at gmail.com> a écrit :
>>>>
>>>> Ok then, if we summarize things like this :
>>>>>
>>>>> Don't work :
>>>>>
>>>>> - Quadro FX 3450
>>>>> DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>> : 9.0c OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>> :2.0 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>> :3.0/3.0
>>>>> - ATI X1900 XT
>>>>> DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>> : 9.0c OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>> :2.0 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>> :3.0/3.0
>>>>>
>>>>> Work
>>>>>
>>>>> - ATI Radeon HD 4850
>>>>> DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>> : 10.1 OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>> :2.1 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>> :4.1/4.1
>>>>> - Quadro FX 1700
>>>>> DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>> : 10.0 OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>> :2.1 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>> :4.0/4.0
>>>>>
>>>>> Maybe we could say that (for nvidia, ATI & other manufacturers), that
>>>>> DirectX Compliance must be >= 10.0 and (maybe OR, but in doubt... we should
>>>>> say AND) OpenGL >= 2.0.
>>>>> PS/VS Version seem to be used for calculate the DirectX Compliance.
>>>>>
>>>>
>>>>
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>>
>>
>> --
>> | Aashish Chaudhary
>> | R&D Engineer
>> | Kitware Inc.
>> | www.kitware.com
>>
>
>
--
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.
| www.kitware.com
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