[Paraview] GPU & SurfaceLIC

Francois Bertel francois.bertel at kitware.com
Thu Aug 26 12:52:20 EDT 2010


The information was already there in the VTKEdge FAQ:

http://vtkedge.org/Wiki/VTKEdge:FAQ#Run_time

I'll try to move the VTKEdge FAQ contents to the VTK wiki.


On Thu, Aug 26, 2010 at 12:32 PM, Aashish Chaudhary <
aashish.chaudhary at kitware.com> wrote:

> This is good to know.
>
> On linux we can find this extensions via glxinfo not sure about windows or
> mac. May be we can put a line on the wiki on how to query GL extensions?  I
> remember some tool on windows wglinfo. GLEW might have a test app that can
> query the extension may be?
>
>
>
> 2010/8/26 Dave Partyka <dave.partyka at kitware.com>
>
>> Francois says it requires openGL 2.1 plus floating point texture extension
>> (GL_ARB_texture_float) at a minimum.  Determining if the hardware supports
>> GL_ARB_texture_float probably can't be determined easily from product
>> documentation. You're best bet it is to focus on cards that support OpenGL
>> 3.0 and/or Direct X 10.
>>
>> 2010/8/26 Aashish Chaudhary <aashish.chaudhary at kitware.com>
>>
>>  Would be nice if we can document what version of (PS and VS) or
>>> extensions used by the SurfaceLIC (on Wiki? Source? Release Notes?)
>>>
>>> I am happy to assist someone for this task.
>>>
>>> Thanks,
>>>
>>>
>>> 2010/8/26 Dave Partyka <dave.partyka at kitware.com>
>>>
>>> Glad to hear!
>>>>
>>>> 2010/8/26 Aurélien Marsan <aur.marsan at gmail.com>
>>>>
>>>>>  I have just installed a GeForce 8400 GS on my computer.
>>>>> SurfaceLIC is working perfectly. The good news of the day !!!
>>>>>
>>>>> Le 26 août 2010 15:22, Aurélien Marsan <aur.marsan at gmail.com> a écrit
>>>>> :
>>>>>
>>>>> Ok then, if we summarize things like this :
>>>>>>
>>>>>> Don't work :
>>>>>>
>>>>>>    - Quadro FX 3450
>>>>>>     DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>>>    : 9.0c OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>>>    :2.0 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>>>    :3.0/3.0
>>>>>>    - ATI X1900 XT
>>>>>>    DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>>>    : 9.0c OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>>>    :2.0 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>>>    :3.0/3.0
>>>>>>
>>>>>> Work
>>>>>>
>>>>>>    - ATI Radeon HD 4850
>>>>>>    DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>>>    : 10.1 OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>>>    :2.1 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>>>    :4.1/4.1
>>>>>>    - Quadro FX 1700
>>>>>>    DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>>>>    : 10.0 OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>>>>    :2.1 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>>>>    :4.0/4.0
>>>>>>
>>>>>> Maybe we could say that (for nvidia, ATI & other manufacturers), that
>>>>>> DirectX Compliance must be >= 10.0 and (maybe OR, but in doubt... we should
>>>>>> say AND) OpenGL >= 2.0.
>>>>>> PS/VS Version seem to be used for calculate the DirectX Compliance.
>>>>>>
>>>>>
>>>>>
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>>>>
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>>>>
>>>
>>>
>>> --
>>> | Aashish Chaudhary
>>> | R&D Engineer
>>> | Kitware Inc.
>>> | www.kitware.com
>>>
>>
>>
>
>
> --
> | Aashish Chaudhary
> | R&D Engineer
> | Kitware Inc.
> | www.kitware.com
>
> _______________________________________________
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the ParaView Wiki at:
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>
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>


-- 
François Bertel, PhD  | Kitware Inc. Suite 204
1 (518) 371 3971 x113 | 28 Corporate Drive
                      | Clifton Park NY 12065, USA
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