[Paraview] GPU & SurfaceLIC
Dave Partyka
dave.partyka at kitware.com
Thu Aug 26 12:21:47 EDT 2010
Francois says it requires openGL 2.1 plus floating point texture extension
(GL_ARB_texture_float) at a minimum. Determining if the hardware supports
GL_ARB_texture_float probably can't be determined easily from product
documentation. You're best bet it is to focus on cards that support OpenGL
3.0 and/or Direct X 10.
2010/8/26 Aashish Chaudhary <aashish.chaudhary at kitware.com>
> Would be nice if we can document what version of (PS and VS) or extensions
> used by the SurfaceLIC (on Wiki? Source? Release Notes?)
>
> I am happy to assist someone for this task.
>
> Thanks,
>
>
> 2010/8/26 Dave Partyka <dave.partyka at kitware.com>
>
> Glad to hear!
>>
>> 2010/8/26 Aurélien Marsan <aur.marsan at gmail.com>
>>
>>> I have just installed a GeForce 8400 GS on my computer.
>>> SurfaceLIC is working perfectly. The good news of the day !!!
>>>
>>> Le 26 août 2010 15:22, Aurélien Marsan <aur.marsan at gmail.com> a écrit :
>>>
>>> Ok then, if we summarize things like this :
>>>>
>>>> Don't work :
>>>>
>>>> - Quadro FX 3450
>>>> DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>> : 9.0c OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>> :2.0 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>> :3.0/3.0
>>>> - ATI X1900 XT
>>>> DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>> : 9.0c OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>> :2.0 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>> :3.0/3.0
>>>>
>>>> Work
>>>>
>>>> - ATI Radeon HD 4850
>>>> DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>> : 10.1 OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>> :2.1 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>> :4.1/4.1
>>>> - Quadro FX 1700
>>>> DirectX Compliance<http://www.gpureview.com/directx-compliance-article-386.html>
>>>> : 10.0 OpenGL Compliance<http://www.gpureview.com/opengl-compliance-article-389.html>
>>>> :2.1 PS/VS Version<http://www.gpureview.com/pixel-shader-version-article-390.html>
>>>> :4.0/4.0
>>>>
>>>> Maybe we could say that (for nvidia, ATI & other manufacturers), that
>>>> DirectX Compliance must be >= 10.0 and (maybe OR, but in doubt... we should
>>>> say AND) OpenGL >= 2.0.
>>>> PS/VS Version seem to be used for calculate the DirectX Compliance.
>>>>
>>>
>>>
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>
>
> --
> | Aashish Chaudhary
> | R&D Engineer
> | Kitware Inc.
> | www.kitware.com
>
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