[Paraview-developers] Do I need parallel rendering to enable head tracking?

Alexis Chan alexisc at cs.unc.edu
Fri Jul 6 14:59:59 EDT 2012


Hi Nikhil

Maybe I'm missing something, because I don't see the HeadPose in
https://github.com/Kitware/VTK/blob/master/Rendering/Core/vtkCamera.cxx

On Mon, Jul 2, 2012 at 5:12 PM, Nikhil Shetty <nikhil.shetty at kitware.com>wrote:

> Hi Alexix,
>
> On Mon, Jul 2, 2012 at 4:56 PM, Alexis Chan <alexisc at cs.unc.edu> wrote:
>
>> Hi
>>
>> I want to enable head tracking via ParaView VR Plugin . Previously, I
>> just programmatically set the headpose via vtkCamera.  I noticed the
>> headpose code has been removed from vtkCamera in
>> https://github.com/Kitware/VTK/commit/36bbe763006fdb077a9b9f749d711f9230f8ff96#Rendering/vtkCamera.cxx
>> and moved to vtkSynchronizedRenderers.cxx
>> https://github.com/Kitware/VTK/commit/87cec5d0f2ea7669dbed0ce28a2f504eda3569c0
>>
>>
>> So to enable head tracking in the latest code base from
>> https://github.com/Kitware/ParaView, I assume that I have to enable
>> parallel rendering ? Or is enabling MPI sufficient?
>>
>>
> MPI is sufficient. The head position is still being set in vtkCamera. The
> synchronized renderer is used to synchronize multiple camera (one for each
> display)  like in a CAVE.
>
>
>> Is this the link I should follow for building ParaView with parallel
>> rendering?
>> http://www.paraview.org/Wiki/ParaView/Users_Guide/Parallel_Rendering
>>
>>
> No. This is the link you need
> http://www.paraview.org/Wiki/ParaView/Users_Guide/CAVE_Display
>
> -Nikhil
>
>
>> I have no experience with IceT
>>
>>
>> --
>> Alexis YL Chan
>>
>>
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>> Paraview-developers at paraview.org
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>>
>>
>


-- 
Alexis YL Chan
http://www.linkedin.com/in/alexisylchan
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