Hi Nikhil<div><br></div><div>Maybe I&#39;m missing something, because I don&#39;t see the HeadPose in <a href="https://github.com/Kitware/VTK/blob/master/Rendering/Core/vtkCamera.cxx">https://github.com/Kitware/VTK/blob/master/Rendering/Core/vtkCamera.cxx</a> </div>
<div><br><div class="gmail_quote">On Mon, Jul 2, 2012 at 5:12 PM, Nikhil Shetty <span dir="ltr">&lt;<a href="mailto:nikhil.shetty@kitware.com" target="_blank">nikhil.shetty@kitware.com</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi Alexix,<br><br><div class="gmail_quote"><div class="im">On Mon, Jul 2, 2012 at 4:56 PM, Alexis Chan <span dir="ltr">&lt;<a href="mailto:alexisc@cs.unc.edu" target="_blank">alexisc@cs.unc.edu</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">



Hi<div><br></div><div><div>I want to enable head tracking via ParaView VR Plugin . Previously, I just programmatically set the headpose via vtkCamera.  I noticed the headpose code has been removed from vtkCamera in <a href="https://github.com/Kitware/VTK/commit/36bbe763006fdb077a9b9f749d711f9230f8ff96#Rendering/vtkCamera.cxx" target="_blank">https://github.com/Kitware/VTK/commit/36bbe763006fdb077a9b9f749d711f9230f8ff96#Rendering/vtkCamera.cxx</a>  and moved to vtkSynchronizedRenderers.cxx <a href="https://github.com/Kitware/VTK/commit/87cec5d0f2ea7669dbed0ce28a2f504eda3569c0" target="_blank">https://github.com/Kitware/VTK/commit/87cec5d0f2ea7669dbed0ce28a2f504eda3569c0</a> </div>




<div><br></div><div>So to enable head tracking in the latest code base from <a href="https://github.com/Kitware/ParaView" target="_blank">https://github.com/Kitware/ParaView</a>, I assume that I have to enable parallel rendering ? Or is enabling MPI sufficient?</div>




<div><br></div></div></blockquote><div><br></div></div><div>MPI is sufficient. The head position is still being set in vtkCamera. The synchronized renderer is used to synchronize multiple camera (one for each display)  like in a CAVE. </div>
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<div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div></div><div>Is this the link I should follow for building ParaView with parallel rendering? <a href="http://www.paraview.org/Wiki/ParaView/Users_Guide/Parallel_Rendering" target="_blank">http://www.paraview.org/Wiki/ParaView/Users_Guide/Parallel_Rendering</a></div>




<div><br></div></div></blockquote><div><br></div></div><div>No. This is the link you need <a href="http://www.paraview.org/Wiki/ParaView/Users_Guide/CAVE_Display" target="_blank">http://www.paraview.org/Wiki/ParaView/Users_Guide/CAVE_Display</a></div>



<div><br></div><div>-Nikhil</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im"><div><div></div><div>I have no experience with IceT</div>
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<br></div><div><br></div>-- <br>Alexis YL Chan <br><br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br>Alexis YL Chan<div><a href="http://www.linkedin.com/in/alexisylchan" target="_blank">http://www.linkedin.com/in/alexisylchan</a>
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