[Paraview-developers] Do I need parallel rendering to enable head tracking?
Nikhil Shetty
nikhil.shetty at kitware.com
Mon Jul 2 17:12:45 EDT 2012
Hi Alexix,
On Mon, Jul 2, 2012 at 4:56 PM, Alexis Chan <alexisc at cs.unc.edu> wrote:
> Hi
>
> I want to enable head tracking via ParaView VR Plugin . Previously, I just
> programmatically set the headpose via vtkCamera. I noticed the headpose
> code has been removed from vtkCamera in
> https://github.com/Kitware/VTK/commit/36bbe763006fdb077a9b9f749d711f9230f8ff96#Rendering/vtkCamera.cxx
> and moved to vtkSynchronizedRenderers.cxx
> https://github.com/Kitware/VTK/commit/87cec5d0f2ea7669dbed0ce28a2f504eda3569c0
>
>
> So to enable head tracking in the latest code base from
> https://github.com/Kitware/ParaView, I assume that I have to enable
> parallel rendering ? Or is enabling MPI sufficient?
>
>
MPI is sufficient. The head position is still being set in vtkCamera. The
synchronized renderer is used to synchronize multiple camera (one for each
display) like in a CAVE.
> Is this the link I should follow for building ParaView with parallel
> rendering?
> http://www.paraview.org/Wiki/ParaView/Users_Guide/Parallel_Rendering
>
>
No. This is the link you need
http://www.paraview.org/Wiki/ParaView/Users_Guide/CAVE_Display
-Nikhil
> I have no experience with IceT
>
>
> --
> Alexis YL Chan
>
>
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>
>
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