[Imstk-developers] Are geometric primitives deformable?
Alexis Girault
alexis.girault at kitware.com
Mon Jan 23 16:17:29 EST 2017
By deformable, which one do you mean:
1. changing the primitive geometry properties should change its render
delegate
2. the primitives can experience physical deformations (soft bodies)
I believe currently none of them are, but (1) shouldn't be much to
implement, while I do not think (2) should be possible (use a mesh if you
have soft bodies). We could have however utilities to convert primitives to
meshes.
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