Bender/Documentation/0.1/Modules/Armatures
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Introduction and Acknowledgement
Acknowledgments:
- Air Force Research Laboratories
Webpage: http://public.kitware.com/Wiki/Bender
Author: Johan Andruejol (Kitware Inc.)
Contributor1: Julien Finet (Kitware Inc.)
Contact: Julien Finet, <email>julien.finet@kitware.com</email>
Module Description
The Armatures module creates, edits and animates(poses) bone armatures using forward kinematic.
A bone is defined by its head (start point) and its tail (end point). Bones are organized in an armature structure that handles interaction between bones.
An armature has two modes:
- Rest mode: bones are added, edited or removed.
- Pose mode: bones are animated. In this mode, the user can only rotate the bones around its head.
The module is split in three parts:
- The panel Armature controls the properties of all the bones of the armature.
- The panel Bones lists the bones hierarchy of the current armature.
- The last panel controls the properties of the currently selected bone.
Use Cases
Tutorials
Panels and their use
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