Bender: Difference between revisions
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= Overview = | = Overview = | ||
Bender is a free, open source software for repositioning voxelized anatomical models. It applies the [http://en.wikipedia.org/wiki/Skeletal_animation rigging, skinning and posing] technique to volumes by providing an additional step to resample the volume: | Bender is a free, open source software for <strong>repositioning voxelized anatomical models</strong>. It applies the [http://en.wikipedia.org/wiki/Skeletal_animation rigging, skinning and posing] technique to volumes by providing an additional step to resample the volume: | ||
* Rigging: Specify the skeleton ("rig" or also "armature") that represents the linear sections and joints of the body, by which the body will be re-positioned. | * Rigging: Specify the skeleton ("rig" or also "armature") that represents the linear sections and joints of the body, by which the body will be re-positioned. | ||
* Skinning: Associate the volume voxels associated with each section of the skeleton. | * Skinning: Associate the volume voxels associated with each section of the skeleton. |
Revision as of 12:46, 21 August 2013
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OverviewBender is a free, open source software for repositioning voxelized anatomical models. It applies the rigging, skinning and posing technique to volumes by providing an additional step to resample the volume:
News
AcknowledgementThis effort is funded by the Air Force Research Laboratories. Bender is based on the Slicer framework supported by NA-MIC and the Slicer community. |