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| [[Image:BenderWorkflow.png|512px|center]]
| | {| border="1" cellpadding="10" cellspacing="0" |
| | | |- |
| == Modules == | | | style="background:#efefef;" align="left" valign="top" width="150px" | |
| * [[Bender/Documentation/1.0/Modules/Workflow | Bender Workflow]]
| | {{:Bender/Panel}} |
| : Workflow based module that guides the user step by step to re-position a labelmap volume.
| | | align="left" width="800px" | |
| * [[Bender/Documentation/1.0/Modules/Armatures | Armatures]]
| | {{:Bender/Documentation/Main}} |
| : ''Rig'' and ''pose'' an armature | | |} |
| * [[Bender/Documentation/1.0/Modules/ChangeLabel | Change Label]]
| |
| : Change a list of label to a new label value. | |
| * [[Bender/Documentation/1.0/Modules/ComputeArmatureWeight | Compute Armature Weight]]
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| : Computes armature bone weights at each voxel
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| * [[Bender/Documentation/1.0/Modules/EvalWeight | Evaluate Weight]]
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| : Computes armature bone weights on a surface.
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| * [[Bender/Documentation/1.0/Modules/PoseLabelmap | Pose Labelmap]]
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| : Transforms a volume with armature pose | |
| * [[Bender/Documentation/1.0/Modules/PoseSurface | Pose Surface]]
| |
| : Transforms a surface with armature pose
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| * [[Bender/Documentation/1.0/Modules/VolumeSkinning | Volume Skinning]]
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| : ''Skin'' an armature into a volume.
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