[vtkusers] machining simulation and collision detection

Andras Lasso lasso at queensu.ca
Thu Jul 5 07:41:06 EDT 2018


You can simulate drilling by removing voxels from volume-rendered (or iso-surface-rendered) image data by combining it with the image of the drilling head using image mathematics. This is already fully implemented in 3D Slicer's Segment Editor module - you can use that as is (recommended), or use the code as an example.

There are Boolean surface mesh operators in VTK, which in theory could be used to modify meshes directly. However, I've found that they sometimes randomly fail, even for well-behaved, valid inputs.

Andras
________________________________
From: shayan moradkhani <shayan.moradkhani at gmail.com>
Sent: Thursday, July 5, 2018 4:36 AM
To: vtkusers at vtk.org
Subject: Re: [vtkusers] machining simulation and collision detection

sorry, my bad for incomplete info. im trying to simulate real-time
machining/drilling process. do you think that slicer collision detection can
show material removal/ varying 3D objects?



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