[vtkusers] Where is the math behind world to display coordinates and vice versa, implemented in vtk?
vinmean
iamdpak at gmail.com
Wed Jan 31 02:08:36 EST 2018
I want to recreate the transformation from display to world and world to
display coordinate system. Where is the math behind coordinate conversion
implemented? I am unable to trace it from the viewport class that provides
the member function WorldToDisplay and DisplayToWorld.
renderer->SetWorldPoint(wrld_cord);
renderer->WorldToDisplay();
renderer->GetDisplayPoint(scr_cord);
Please point me to the math either in the code or in some tutorials.
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