[vtkusers] Enable depth peeling after initialization
Ken Martin
ken.martin at kitware.com
Tue Jan 9 13:00:03 EST 2018
For VTK version 6.2 I think you are correct. Depth peeling (more
specifically alpha bitplanes probably) might have to be turned on before
the window is created. For more recent versions of VTK I don't believe that
is still the case.
On Tue, Jan 9, 2018 at 11:57 AM, Ignacio Fernández Galván via vtkusers <
vtkusers at vtk.org> wrote:
> Hi all,
>
> I'm trying to enable depth peeling with VTK. Currently my goal is using it
> with Mayavi and python. My problem, and a sample code, is in
> https://stackoverflow.com/questions/47738246/depth-peeling-in-mayavi.
>
> I think the reason is that depth peeling must be enabled before
> initializing the window, but Mayavi initializes the window as soon as it is
> declared, so changing the settings after does nothing. Consider the
> following simple, pure VTK, code:
>
> #=============================================================
> import vtk
>
> init_before = True
>
> ren = vtk.vtkRenderer()
> renWin = vtk.vtkRenderWindow()
> renWin.AddRenderer(ren)
> ren.SetBackground([.2, .2, .2])
>
> if init_before:
> # create a renderwindowinteractor
> iren = vtk.vtkRenderWindowInteractor()
> iren.SetRenderWindow(renWin)
> iren.Initialize()
>
> # enable depth peeling
> ren.SetUseDepthPeeling(1)
> ren.SetOcclusionRatio(0.1)
> ren.SetMaximumNumberOfPeels(100)
> renWin.SetMultiSamples(0)
> renWin.SetAlphaBitPlanes(1)
>
> if not init_before:
> # create a renderwindowinteractor
> iren = vtk.vtkRenderWindowInteractor()
> iren.SetRenderWindow(renWin)
> iren.Initialize()
>
> # create source
> source = vtk.vtkCylinderSource()
> source.SetCenter(0, 0, 0)
> source.SetRadius(5.0)
> source.SetHeight(7.0)
> source.SetResolution(100)
> source.Update()
>
> # mapper
> mapper = vtk.vtkPolyDataMapper()
> mapper.SetInputData(source.GetOutput())
>
> # actor
> actor = vtk.vtkActor()
> actor.SetMapper(mapper)
> actor.GetProperty().SetOpacity(0.5)
>
> # assign actor to the renderer
> ren.AddActor(actor)
> ren.ResetCamera()
>
> # enable user interface interactor
> renWin.Render()
> print ren.GetLastRenderingUsedDepthPeeling()
> iren.Start()
> #=============================================================
>
> With init_before=False I get that depth peeling was used, but not with
> init_before=True.
>
> Is there anything I can do to force and update of the render window to
> pick up the new settings? I tried iren.Reinitialize() to no avail. The only
> way I could find was removing renWin and iren and creating new ones, but
> that doesn't help with Mayavi.
>
> Thanks,
> Ignacio
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--
Ken Martin PhD
Distinguished Engineer
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
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