[vtkusers] Stereo problem for ray cast volumes
aashish.chaudhary at kitware.com
Tue Feb 20 10:53:25 EST 2018
This one (The crystal eyes stereo image can not render well) is from the
old VTK. I am assuming that you are using OpenGL2 backend in VTK?
On Tue, Feb 20, 2018 at 10:41 AM gohlinchia <gohlinchia at gmail.com> wrote:
> Hi Aashish,
> We have tried Crystal Eyes, Anaglyph, Red-Blue and even horizontal split
> viewports mode. They all render incorrectly the same way. We have tried on
> NVIDIA and AMD graphics cards (GT640, GTX 1050 and FirePro W5170M); same
> issues too.
> We have downloaded ParaView 5.4.1 and activated the stereo rendering on
> volumes. Exactly the same problems on all the above hardware.
> We searched the forum and noticed that this problem was mentioned a few
> times before:
> [VTK 0011650]: The crystal eyes stereo image can not render well.
> Sounds similar but not exactly the same: Strange stereo effect with Volume
> We are currently using VTK 8.1.0 but we understand from other developers
> that they also encounter the same problems with VTK 7.1.1. The following
> image is a sample of what we see in anaglyph stereo.
> The final rendered stereo image may look like it is in stereo but upon
> inspection, it is not. The rendered left and right image of the volumes are
> clearly exactly the same, except that they are slightly displaced. This is
> very evident in the horizontal split viewports mode.
> Note that polygonal meshes are all displayed correctly in stereo, even in
> conjunction with the volumes. Do you have any idea what is wrong here?
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