[vtkusers] Problem with color and shading when rendering vtkimagedata

Aron Helser aron.helser at kitware.com
Wed Dec 12 16:05:56 EST 2018


Can you be more specific? How do the images differ from what you expect? Is
there are particular VTK example you are following that you are trying to
change?
https://lorensen.github.io/VTKExamples/site/Cxx/

Aron

On Wed, Dec 12, 2018 at 1:40 PM shadab anwar <sk.shadabanwar at gmail.com>
wrote:

> Guys,
> Waiting for reply!
>
> Please help!
>
>
>
>
> On Wed, Dec 5, 2018 at 2:08 PM shadab anwar <sk.shadabanwar at gmail.com>
> wrote:
>
>> Hey amigos,
>>
>> VTK noob here!
>>
>> I facing a few problems while rendering vtkimagedata. The code snippet as
>> follows,
>>
>>
>>  int X =4, Y=4, Z=4;
>>
>>        imageData->SetDimensions(X,Y,Z);
>>
>>        imageData->SetSpacing(1,1,1);
>>
>>        imageData->AllocateScalars(VTK_INT,1);
>>
>>
>>
>>  for (int k = 0; k < Z ; k++)
>>
>>        {
>>
>>            for (int j = 0; j < Y ; j++)
>>
>>            {
>>
>>                for (int i = 0; i < X ; i++)
>>
>>                {
>>
>>                    int* voxel = static_cast<int*>(imageData->GetScalarPointer(i, j, k));
>>
>>                       voxel[0] = 10;
>>
>>
>>                }
>>
>>            }
>>
>>        }
>>
>>
>>  for (int i=2;i!=-1;i--)
>>
>>        {
>>
>>        int* voxel = static_cast<int*>(imageData->GetScalarPointer(2,i,i));
>>
>>         voxel[0]=0;
>>
>>         }
>>
>>
>>     mapper->SetBlendModeToComposite();
>>
>>      mapper->SetRequestedRenderModeToRayCast();
>>
>>       mapper->SetInputData(imageData);
>>
>>      compositeOpacity->AddPoint(10,1);
>>
>>       color->AddRGBPoint(10,1,0,0);
>>
>>      compositeOpacity->AddPoint(0,0);
>>
>>        color->AddRGBPoint(0,0,0, 0);
>>
>>        volumeProperty->SetAmbient(0.3);
>>
>>         volumeProperty->SetDiffuse(0.4);
>>
>>         volumeProperty->SetSpecular(0.8);
>>
>>        volumeProperty->SetInterpolationType(0);
>>
>>         volumeProperty->ShadeOn();
>>
>>         volumeProperty->SetColor(color);
>>
>>          volumeProperty->SetScalarOpacity(compositeOpacity);
>>
>>           renderer->SetBackground(0.5, 0.5, 0.5);
>>
>>         volume->SetMapper(mapper);
>>
>>         volume->SetProperty(volumeProperty);
>>
>>         renderer->AddViewProp(volume);
>>
>> I am getting the below results,
>>
>>
>> [image: image for forum.jpg]  [image: image for forum2.jpg]
>> [image: image for forum3.jpg]
>>
>>
>> It can be seen that everytime I rotate my image I don't get a proper
>> shading and color for the object. I have tried changing the lightining
>> properties and shading properties but no sucess.
>>
>> I would be really thankful if anyone could help me.
>>
>>
>> Just for your information I am mechanical engineering with a bit of programming knowledge, so if my question is irrattional please forgive me.
>>
>>
>>
>>
>> Best,
>>
>> Shadab
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
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