[vtkusers] vtk.js: Resize rendering window when using vtkGenericRenderWindow
sebastien.jourdain at kitware.com
Wed Aug 29 14:36:55 EDT 2018
I'm guessing for the 1) you are talking about the API part of it since lots
of example are available on how to use specific classes?
Right now, it is true that we show the source code in place of the API but
we are hoping to provide an automated tool that should gather
properties/methods/default values in a meaningful way.
Unfortunately, we don't have a time frame regarding that aspect.
On Wed, Aug 29, 2018 at 12:53 PM Sebastien Jourdain <
sebastien.jourdain at kitware.com> wrote:
> To set the size of the window, you need to call setSize(widget, height) on
> the OpenGLRenderWindow instance.
> But for the generic GenericRenderWindow, you just need to call .resize()
> to let know the renderer that it should snap to its container size.
> On Wed, Aug 29, 2018 at 9:46 AM Paul Korir <pkorir at ebi.ac.uk> wrote:
>> I'm using the above class and have managed to use it to render some VTP
>> files. However, when I place the render window inside a div of 1000 X
>> 1000px the view is pixelated. I noticed the canvas is set to 300px
>> square. I've scoured the API but cannot see how to resize the
>> canvas/render window.
>> Two requests:
>> 1) Any idea when vtk.js will be more fully documented? It's quite hard
>> to work with it as is.
>> 2) What is the recommended way to set the size of the canvas/render
>> window to fill the space?
>> Paul K. Korir, PhD
>> Scientific Programmer
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