<div dir="ltr">I'm guessing for the 1) you are talking about the API part of it since lots of example are available on how to use specific classes? <div>Right now, it is true that we show the source code in place of the API but we are hoping to provide an automated tool that should gather properties/methods/default values in a meaningful way.</div><div>Unfortunately, we don't have a time frame regarding that aspect. </div></div><br><div class="gmail_quote"><div dir="ltr">On Wed, Aug 29, 2018 at 12:53 PM Sebastien Jourdain <<a href="mailto:sebastien.jourdain@kitware.com">sebastien.jourdain@kitware.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">To set the size of the window, you need to call setSize(widget, height) on the OpenGLRenderWindow instance.<div>But for the generic GenericRenderWindow, you just need to call .resize() to let know the renderer that it should snap to its container size.</div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr">On Wed, Aug 29, 2018 at 9:46 AM Paul Korir <<a href="mailto:pkorir@ebi.ac.uk" target="_blank">pkorir@ebi.ac.uk</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Greetings,<br>
<br>
I'm using the above class and have managed to use it to render some VTP <br>
files. However, when I place the render window inside a div of 1000 X <br>
1000px the view is pixelated. I noticed the canvas is set to 300px <br>
square. I've scoured the API but cannot see how to resize the <br>
canvas/render window.<br>
<br>
Two requests:<br>
<br>
1) Any idea when vtk.js will be more fully documented? It's quite hard <br>
to work with it as is.<br>
<br>
2) What is the recommended way to set the size of the canvas/render <br>
window to fill the space?<br>
<br>
-- <br>
Paul K. Korir, PhD<br>
Scientific Programmer<br>
EMBL-EBI<br>
01223494422<br>
<br>
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