[vtkusers] Overlapping triangles

Sebastien Jourdain sebastien.jourdain at kitware.com
Mon Aug 6 11:20:39 EDT 2018

Faces can be triangles/quad/poly... Since they are based on point index.
The way you generate your hash should be based on a sorted list of those

On Mon, Aug 6, 2018 at 9:07 AM marf <marvin.huber at basf.com> wrote:

> Ok, I came up with a first idea, but am still open to suggestions since I
> really don't know if it works. The idea being:
> For each triangle, take the centerpoint of its hypotenuse as a hash, and
> put
> all triangles with the same hash together, then, check these triangles for
> overlap, in my example all four triangles should have this same hash and
> checking them against each other should not be to much work. Maybe I can
> even assume, that since there are more then 2 triangles sharing this hash,
> they are to be thrown out, but since it is 3D, this might only work for my
> given example.
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