[vtkusers] Rotating planes

Renzo rphellan2210 at gmail.com
Fri Sep 22 17:04:00 EDT 2017


Dear all,

I want to implement rotating planes views with VTK. This means, I want to
let the user choose which slice in which plane will be shown, but not only
in the traditional axial, coronal, and sagittal orientations (in a 3D
volume), but also in any random orientation. I am thinking about letting the
user control the normal vector to the slicing plane and then also letting
the user visualize 2D slices perpendicular to that normal vector.

Any suggestions on how to implement this with VTK?

I am thinking about constantly applying rotation transformations to the 3D
volume, and then extracting the usual axial, coronal, and sagittal slices,
but I was wondering if there is a faster method. Applying a transformation
to the 3D volume can be quite time-consuming.

Thanks,

Renzo



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