[vtkusers] Crust Algorithm in VTK?
Bill Lorensen
bill.lorensen at gmail.com
Tue Sep 5 12:06:09 EDT 2017
I got it to build with minor changes... I'll see if I can add it as a
remote module.
On Tue, Sep 5, 2017 at 10:53 AM, Bill Lorensen <bill.lorensen at gmail.com> wrote:
> Unfortunately that code does not build with the current VTK...
>
>
> On Tue, Sep 5, 2017 at 10:25 AM, Simon Esneault
> <simon.esneault at gmail.com> wrote:
>> Hello,
>>
>> Maybe this can help ?
>> https://github.com/krm15/Powercrust
>>
>> Simon
>>
>> 2017-09-05 15:23 GMT+02:00 Paul Korir <pkorir at ebi.ac.uk>:
>>>
>>> Dear All,
>>>
>>> I recently came across the crust algorithm for computing a surface along a
>>> set of points. It seems to be a relatively powerful algorithm but is not
>>> implemented in VTK. VTK has the VTKRuledSurfaceFilter but this has major
>>> limitations in various topologies. The alternative is to use some plugins
>>> implemented for 3D Slicer but it seems like overkill to have to install 3D
>>> Slicer plus an additional plugin just to solve this problem. Obviously the
>>> better option would to implement the plugin functionality directly into VTK
>>> but obviously I cannot dictate someone's development schedule.
>>>
>>> My question is: is there something wrong with the crust algorithm that has
>>> prevented its implementation in VTK? Are there any plans for this? Is there
>>> anything better that can then be included.
>>>
>>> Thanks for shedding light on this most important of problems.
>>>
>>> --
>>> Paul K. Korir, PhD
>>> Scientific Programmer
>>> EMBL-EBI
>>> 01223494422
>>>
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>>
>>
>>
>>
>> --
>> ------------------------------------------------------------------
>> Simon Esneault
>> Rennes, France
>> ------------------------------------------------------------------
>>
>> _______________________________________________
>> Powered by www.kitware.com
>>
>> Visit other Kitware open-source projects at
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>>
>> Please keep messages on-topic and check the VTK FAQ at:
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>>
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>
>
>
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