[vtkusers] ​ Rotate the vector along the X, Y, Z axes.

Met@ll simakov.w at gmail.com
Sun Nov 26 12:40:48 EST 2017


Hello.
actor->SetOrientation (angleX, angleY, angleZ); - That's what I was looking
for.
It should be noted that the absolute angle, and not the offset, is
indicated.



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