[vtkusers] VTK Anisotropic Texture Filtering / MipMaps / reducing texture aliasing
Berti Krüger
berti_krueger at hotmail.com
Sat Nov 25 02:08:36 EST 2017
Hello Everyone!
I'm currently making a visualization program where I've got a
groundplane with a fine detailed checkerboard-like texture on it. The
whole scene can be zoomed in and out. Since the resolution of the
VTK-render window and the texture differ quite a bit, i get a lot of
aliasing.
In plain opengl i would use mipmaps and/or anisotropic filtering to get
rid of it but unfortunately i haven't found anything in the vtk-texture
class to archive this.
For whole screen antialiasing i am already using the fxaa
filter which works really nice and helps also a little bit with
texture-aliasing but is of course not a replacement for
resolution dependend texture-filtering.
So my question is, how to reduce aliasing in VTK with fine-detailed
textures?
Thank you very much in advance,
Berti
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