[vtkusers] vtkVolumeTextureMapper3D in VTK 7.1?

Elvis Stansvik elvis.stansvik at orexplore.com
Wed Mar 8 08:04:49 EST 2017


2017-03-08 11:16 GMT+01:00 Simon ESNEAULT <simon.esneault at gmail.com>:
> Hello Alvaro,
>
> That's real good news to hear (about the down-sampling in X and Y), I find
> it really difficult to tweak volume rendering only with sample distance,
> especially during interaction.
> Has the development began already ? Is there some branche where we can test
> that feature ?
>
> Also in that case would it be possible to add a final "gaussian smoothing
> pass" or equivalent only on the 2D generated image (maybe only as an option)
> ? I look like it is the case with FixedPointVolumeraycastMapper, the image
> looks a bit blurred but sometimes it helps to see the structures

I'm also very interested in this. I'm using vtkGPUVolumeRayCastMapper,
and I'm currently turning off the automatic adjustment of sample
distance during interaction and resorted to doing my own simpler
adjustment. I'm simply quadrupling the sample distance during
interaction (for still rendering I use
(spacingX+spacingY+spacingZ)/6). I'd love to have another quality
controlling knob to turn.

Is there a MR up for it already? Will it be in 7.2?

Elvis

>
> Thanks
> Simon
>
>
> 2017-03-06 18:17 GMT+01:00 Alvaro Sanchez <alvaro.sanchez at kitware.com>:
>>
>> Hi Shark,
>>
>> unfortunately there is no current plan of porting vtkVolumeTextureMapper3D
>> to OpenGL2
>> , as far as I know.  We will soon however support image down sampling in X
>> and Y which
>> should serve as additional knobs to tweak the performance of
>> GPURayCastMapper in
>> OpenGL2 (only sample distance can be currently adjusted).
>>
>> Could you provide more detail on the size of the dataset you are rendering
>> and your GPU
>> specs?
>>
>> Thanks,
>> Álvaro
>>
>> On Mon, Mar 6, 2017 at 10:30 AM, Shark <m.nunes at fratoria.com> wrote:
>>>
>>> Hello,
>>>
>>> I have been having some issues with vtkVolumeTextureMapper3D. I see it
>>> has
>>> been deprecated, however it is still available if I use the old openGL.
>>>
>>> Since for software rendering with texture mapping is much faster than ray
>>> casting, I would like to know if you are planning to have a Volume
>>> Texture
>>> Mapper for openGL 2, or if there is actually a new one that I am not able
>>> to
>>> find.
>>>
>>> Best regards,
>>> Shark
>>>
>>>
>>>
>>>
>>> --
>>> View this message in context:
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>>> Sent from the VTK - Users mailing list archive at Nabble.com.
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>>
>>
>>
>>
>> --
>> Alvaro Sanchez
>> Kitware, Inc.
>> Senior R&D Engineer
>> 21 Corporate Drive
>> Clifton Park, NY 12065-8662
>> Phone: 518-881-4901
>>
>> _______________________________________________
>> Powered by www.kitware.com
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>
>
>
> --
> ------------------------------------------------------------------
> Simon Esneault
> Rennes, France
> ------------------------------------------------------------------
>
> _______________________________________________
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the VTK FAQ at:
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>
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