[vtkusers] Draw thousands of different size and color 3D rectangles several times per second
Mwoua
david.levy at leddartech.com
Wed Mar 1 15:06:47 EST 2017
I have built my polydata and glyph3D, but I can't find a way to give them the
color I want. The color is also using the size scaling.
How can I specify the size and color of each glyph independantly? (ergo how
can I use my array of colors for each point)
You can find my current code below if it can helps.
Thanks,
David
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
cubeSource->SetXLength(x);
cubeSource->SetYLength(y);
cubeSource->SetZLength(z);
// Setup scale for size
vtkSmartPointer<vtkFloatArray> dscale =
vtkSmartPointer<vtkFloatArray>::New();
dscale->SetName("dscale");
//and color
vtkSmartPointer<vtkUnsignedCharArray> colors =
vtkSmartPointer<vtkUnsignedCharArray>::New();
colors->SetNumberOfComponents(3);
//build points and scales
for(...){
points->InsertNextPoint(lPoint1.x,lPoint1.y,lPoint1.z);
dscale->InsertNextValue(lDistance);
unsigned char lCol[3] = { lColor.red(), lColor.green(), lColor.blue() };
colors->InsertNextTypedTuple(lCol);
}
// Combine into a polydata
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
polydata->GetPointData()->SetScalars(dscale);
vtkSmartPointer<vtkGlyph3D> glyph3D = vtkSmartPointer<vtkGlyph3D>::New();
glyph3D->SetScaleModeToScaleByScalar();
glyph3D->SetSourceConnection(cubeSource->GetOutputPort());
glyph3D->SetInputData(polydata);
glyph3D->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(glyph3D->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Add the actor to the scene
renderer->AddActor(actor);
--
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