[vtkusers] slicing artifact when rendering semi-transparent mesh
spir.robert at gmail.com
Mon Jun 19 11:45:52 EDT 2017
try to use depth peeling as described here
From: vtkusers [mailto:vtkusers-bounces at vtk.org] On Behalf Of leonid
Sent: Monday, June 19, 2017 12:22 PM
To: vtkusers at vtk.org
Subject: Re: [vtkusers] slicing artifact when rendering semi-transparent
My mesh is produced by vtkMarchingCubes, and I can see that its nodes line
up in neat lines (I'm attaching the image "original-edges.png" to illustrate
I ran 200 iterations of vtkSmoothPolyData filter, and I can see much less
regularity in mesh nodes (see the attachment "smoothed200-edges.png")
The artifacts are now reduced, and they also became less regular, but they
are still too noticeable for my purposes.
The question still remains - why are there no artifacts in Paraview?
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