[vtkusers] Linking to Physics libraries

Chiranjib Sur sur.chiranjib at gmail.com
Wed Jun 7 13:43:25 EDT 2017

I have not used ODE myself but given the C++ API's are available, they can
be interfaced with VTK.

I have experienced that if you discretize any rigid body interms of point
data, it is easy to interface. I have worked on interfacing smoothed
particle hydrodynamis (SPH) with VTK - both for computation and rendering.
It works like charm!

On Tue, Jun 6, 2017 at 3:55 AM, kay <jayavardhanravi at outlook.com> wrote:

> Is it possible to link the VTK with the any of the physics libraries like
> or Bullet?
> I would like to use the Joints/collision in the VTK where I am already
> rendering few actors.
> Any suggestions would be helpful
> Thanks
> For reference to implement something like this
> <http://vtk.1045678.n5.nabble.com/file/n5743554/poseutility_
> ik_inversekinematics.png>
> --
> View this message in context: http://vtk.1045678.n5.nabble.
> com/Linking-to-Physics-libraries-tp5743554.html
> Sent from the VTK - Users mailing list archive at Nabble.com.
> _______________________________________________
> Powered by www.kitware.com
> Visit other Kitware open-source projects at http://www.kitware.com/
> opensource/opensource.html
> Please keep messages on-topic and check the VTK FAQ at:
> http://www.vtk.org/Wiki/VTK_FAQ
> Search the list archives at: http://markmail.org/search/?q=vtkusers
> Follow this link to subscribe/unsubscribe:
> http://public.kitware.com/mailman/listinfo/vtkusers
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://public.kitware.com/pipermail/vtkusers/attachments/20170607/15ec5f49/attachment.html>

More information about the vtkusers mailing list