<div dir="ltr">I have not used ODE myself but given the C++ API's are available, they can be interfaced with VTK.<div><br></div><div>I have experienced that if you discretize any rigid body interms of point data, it is easy to interface. I have worked on interfacing smoothed particle hydrodynamis (SPH) with VTK - both for computation and rendering. It works like charm!</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jun 6, 2017 at 3:55 AM, kay <span dir="ltr"><<a href="mailto:jayavardhanravi@outlook.com" target="_blank">jayavardhanravi@outlook.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Is it possible to link the VTK with the any of the physics libraries like ODE<br>
or Bullet?<br>
I would like to use the Joints/collision in the VTK where I am already<br>
rendering few actors.<br>
<br>
Any suggestions would be helpful<br>
<br>
Thanks<br>
<br>
For reference to implement something like this<br>
<<a href="http://vtk.1045678.n5.nabble.com/file/n5743554/poseutility_ik_inversekinematics.png" rel="noreferrer" target="_blank">http://vtk.1045678.n5.nabble.<wbr>com/file/n5743554/poseutility_<wbr>ik_inversekinematics.png</a>><br>
<br>
<br>
<br>
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