[vtkusers] Separating actors for different render passes
Milef, Nicholas Boris
milefn at rpi.edu
Thu Jul 6 15:30:52 EDT 2017
Is there currently a way to separate actors into custom render passes? If I'm not mistaken, opaque objects currently get rendered before translucent objects, but is there a way to add additional geometry passes (or before opaque geometry, or between translucent and opaque geometry, etc.)?
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