[vtkusers] Antialiasing questions on 8.1.0.rc2
Langer, Stephen A. (Fed)
stephen.langer at nist.gov
Fri Dec 8 15:44:53 EST 2017
The errors are because I didn't understand that vtkNew<> is different from vtkSmartPointer<>::New, and tried to do things the way I've always done, with vtkSmartPointer. (Is vtkNew documented anywhere? It's not in the book. The man page for it says how to use it, but doesn't discuss how it differs from vtkSmartPointer or how to choose which to use.)
Do I need to rebuild vtk with BUILD_TESTING and BUILD_EXAMPLES in order to run the test you linked without modification? It looks like that will take a while… Is there a short cut?
Thanks.
-- Steve
From: Ken Martin <ken.martin at kitware.com>
Date: Friday, December 8, 2017 at 2:11 PM
To: "Langer, Stephen A. (Fed)" <stephen.langer at nist.gov>
Cc: VTK Users <vtkusers at vtk.org>
Subject: Re: [vtkusers] Antialiasing questions on 8.1.0.rc2
Well what did render looks nice :-) The errors are unrelated I believe.
I just ran the example test for SSAA and it looks fine so I suspect it is something different between the test and your code. I would guess that something has turned depth testing off and SSAAPass or related is not turning them on at the right time. Maybe try looking at the difference between the test I linked and your code and see if changing one of them makes the difference.
On Fri, Dec 8, 2017 at 1:58 PM, Langer, Stephen A. (Fed) <stephen.langer at nist.gov<mailto:stephen.langer at nist.gov>> wrote:
Hi Ken --
Thanks. That helps a lot.
FXAA seems to work, but SSAA is giving me strange results for the surface representation of grids of tetrahedral or hexahedra. Some surfaces aren't drawn, some are drawn at the wrong depth, and there are error messages from vtkSSAAPass:
ERROR: In /Users/langer/UTIL/VTK/VTK-8.1.0.rc2/Rendering/OpenGL2/vtkSSAAPass.cxx, line 59
vtkSSAAPass (0x7fc596326370): FrameBufferObject should have been deleted in ReleaseGraphicsResources().
ERROR: In /Users/langer/UTIL/VTK/VTK-8.1.0.rc2/Rendering/OpenGL2/vtkSSAAPass.cxx, line 63
vtkSSAAPass (0x7fc596326370): Pass1 should have been deleted in ReleaseGraphicsResources().
ERROR: In /Users/langer/UTIL/VTK/VTK-8.1.0.rc2/Rendering/OpenGL2/vtkSSAAPass.cxx, line 67
vtkSSAAPass (0x7fc596326370): Pass2 should have been deleted in ReleaseGraphicsResources().
I've attached two screenshots, with and without SSAA. The displayed object is the output from a vtkRectlinearGridAlgorithm subclass that I've defined to take data from a vtkImage and display the voxels as rectangular prisms instead of points. I don't think that that subclass is the problem, since it displays correctly with no antialiasing, and also with FXAA or the old AA frames.
-- Steve
From: Ken Martin <ken.martin at kitware.com<mailto:ken.martin at kitware.com>>
Date: Friday, December 8, 2017 at 8:54 AM
To: "Langer, Stephen A. (Fed)" <stephen.langer at nist.gov<mailto:stephen.langer at nist.gov>>
Cc: VTK Users <vtkusers at vtk.org<mailto:vtkusers at vtk.org>>
Subject: Re: [vtkusers] Antialiasing questions on 8.1.0.rc2
See this post
https://blog.kitware.com/new-fxaa-anti-aliasing-option-in-paraviewvtk/<https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fblog.kitware.com%2Fnew-fxaa-anti-aliasing-option-in-paraviewvtk%2F&data=02%7C01%7Cstephen.langer%40nist.gov%7C4091306cc92141960d2f08d53e433c3b%7C2ab5d82fd8fa4797a93e054655c61dec%7C1%7C0%7C636483380855721972&sdata=Qd9llJG%2B287hmUMlQ3u8%2FL0sffswGvkAEl7i9ocPQ9I%3D&reserved=0>
which talks about using FXAA in Paraview, but the support is built into VTK via
https://www.vtk.org/doc/nightly/html/classvtkRenderer.html#a3f46ed85e17e5e297e6c3b02be07ebba<https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.vtk.org%2Fdoc%2Fnightly%2Fhtml%2FclassvtkRenderer.html%23a3f46ed85e17e5e297e6c3b02be07ebba&data=02%7C01%7Cstephen.langer%40nist.gov%7C4091306cc92141960d2f08d53e433c3b%7C2ab5d82fd8fa4797a93e054655c61dec%7C1%7C0%7C636483380855721972&sdata=RFV5AUlwNJbfJjelCsjhdZouBB%2FJCLMrZ0pmTFIOHVc%3D&reserved=0>
Other options include SSAA an example of which is shown here
https://github.com/Kitware/VTK/blob/master/Rendering/OpenGL2/Testing/Cxx/TestSSAAPass.cxx<https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2FKitware%2FVTK%2Fblob%2Fmaster%2FRendering%2FOpenGL2%2FTesting%2FCxx%2FTestSSAAPass.cxx&data=02%7C01%7Cstephen.langer%40nist.gov%7C4091306cc92141960d2f08d53e433c3b%7C2ab5d82fd8fa4797a93e054655c61dec%7C1%7C0%7C636483380855721972&sdata=oTJ%2FBzRzoC6ruS0hqBFh1rj8MNommlBWk%2B7NqJMXk8o%3D&reserved=0>
Both should be faster than the old AAFrames approach. FXAA will be very fast, almost free, SSAA will be slower than FXAA and depends on its settings, as it is a more brute force approach,. But even SSAA should be faster than the old AA frames approach.
Thanks!
Ken
On Thu, Dec 7, 2017 at 4:51 PM, Langer, Stephen A. (Fed) <stephen.langer at nist.gov<mailto:stephen.langer at nist.gov>> wrote:
Hi --
I'm trying out 8.1.0.rc2 and it says that antialiasing with vtkRenderWindow::SetAAFrames is deprecated, so I tried using SetMultiSamples instead. If I set a non-trivial number of samples before the first call to Render, it works, but if I change the the number of samples and call Render again, it has no effect. Is this expected? Do I have to do something else to get the sampling to change? This is using vtkCocoaRenderWindow.
Is there a different substitute for SetAAFrames? SetMultiSamples also has no effect on a Linux VM where I'm using vtkXOpenGLRenderWindow. I'm guessing that's because the VM has no hardware graphics acceleration. Is there a non-deprecated replacement for SetAAFrames that doesn't rely on hardware?
Thanks.
-- Steve
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--
Ken Martin PhD
Distinguished Engineer
Kitware Inc.
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--
Ken Martin PhD
Distinguished Engineer
Kitware Inc.
28 Corporate Drive
Clifton Park NY 12065
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