[vtkusers] VTK 7.0 install

Priya Vashistha priyavashistha2 at gmail.com
Thu Oct 6 13:14:00 EDT 2016


Hello Everyone,

I an new to VTK and have been trying to install it since past two weeks and
haven't had any success. I am trying to install VTK7.0 using cmake and
intend to use it with Visual Studio Express 2015. My OS is win10.
I do not see any errors when i build the VTK binaries using Cmake and build
the vtk.sln. But, when I built the "INSTALL" project in vtk(which is
supposed to install VTK in program files) it gives me me the following
error:

Severity Code Description Project File Line Suppression State
Error MSB3073 The command "setlocal
"C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=Debug -P
cmake_install.cmake
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
:VCEnd" exited with code 1. INSTALL C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.CppCommon.targets 133

I don't know what to do at this point. Any help will be greatly appreciated.

Thank You

On Thu, Oct 6, 2016 at 12:11 PM, Priya Vashistha <priyavashistha2 at gmail.com>
wrote:

> Hello Everyone,
>
> I an new to VTK and have been trying to install it since past two weeks
> and haven't had any success. I am trying to install VTK7.0 using cmake and
> intend to use it with Visual Studio Express 2015. My OS is win10.
> I do not see any errors when i build the VTK binaries using Cmake and
> build the vtk.sln. But, when I built the "INSTALL" project in vtk(which is
> supposed to install VTK in program files) it gives me me the following
> error:
>
> Severity Code Description Project File Line Suppression State
> Error MSB3073 The command "setlocal
> "C:\Program Files\CMake\bin\cmake.exe" -DBUILD_TYPE=Debug -P
> cmake_install.cmake
> if %errorlevel% neq 0 goto :cmEnd
> :cmEnd
> endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
> :cmErrorLevel
> exit /b %1
> :cmDone
> if %errorlevel% neq 0 goto :VCEnd
> :VCEnd" exited with code 1. INSTALL C:\Program Files
> (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.CppCommon.targets 133
>
> I don't know what to do at this point. Any help will be greatly
> appreciated.
>
> Thank You
>
> On Thu, Oct 6, 2016 at 11:48 AM, Steve Petruzza <steve.petruzza at gmail.com>
> wrote:
>
>> Thank you Aashish,
>>
>> I tried to use the “vtkOpenGLGPUVolumeRayCastMapper” as following:
>>
>> —————————————
>>
>> vtkSmartPointer<vtkOpenGLGPUVolumeRayCastMapper> mapper
>> =  vtkSmartPointer<vtkOpenGLGPUVolumeRayCastMapper>::New();
>>
>> mapper->RenderToImageOn();
>> mapper->SetBlendModeToComposite();
>>
>> vtkSmartPointer<vtkVolume> volumep =  vtkSmartPointer<vtkVolume>::New();
>> volumep->SetMapper(mapper);
>>
>> renderer->AddVolume(volumep);
>>
>> // rendering and camera settings…
>>
>>   renderWindow->SetOffScreenRendering( 1 );
>>   renderWindow->Render();
>>
>> vtkSmartPointer<vtkImageData> depthImage = vtkSmartPointer<vtkImageData>:
>> :New();
>> vtkSmartPointer<vtkImageData> colorImage = vtkSmartPointer<vtkImageData>:
>> :New();
>>
>>   mapper->GetDepthImage(depthImage);
>>   mapper->GetColorImage(colorImage);
>>
>> —————————————
>>
>> The depthImage has type unsigned char, and I noticed that it contains
>> only values 255 or 0 (for the background), nothing in between.
>> I was expecting a gradient of values, generally floats or even normalized
>> to char.
>>
>> What am I missing?
>>
>> Thank you,
>> Steve
>>
>>
>>
>>
>> On 04 Oct 2016, at 19:48, Aashish Chaudhary <
>> aashish.chaudhary at kitware.com> wrote:
>>
>> Hi Steve,
>>
>> If you intend to get the depth values from volume (and not just
>> geometry), then not clearing the depth buffer will not help either since we
>> don't write to depth buffer (the defaults won't make sense anyways). If you
>> are looking for depth values from both volume and geometry, then you may
>> want to look into this option RenderToImage in the base class (
>> https://github.com/Kitware/VTK/blob/master/Rendering/Volume
>> /vtkGPUVolumeRayCastMapper.h). Give it a try and let us know if that
>> works for you. If you enable this option then you can call GetColorImage
>> and GetDepthImage for the depth values.
>>
>> Thanks,
>>
>>
>> On Tue, Oct 4, 2016 at 12:34 PM Aashish Chaudhary <
>> aashish.chaudhary at kitware.com> wrote:
>>
>>> That is because we make a call to clear the depth buffer bit  that is:
>>> glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT). I have to think all of
>>> the use-cases but I think we don't need to clear the depth buffer. We can
>>> push a simple fix for it on the master branch.
>>>
>>> - Aashish
>>>
>>>
>>>
>>>
>>> On Tue, Oct 4, 2016 at 12:12 PM stevep <steve.petruzza at gmail.com> wrote:
>>>
>>> Hi all,
>>>
>>> I used the vtkPolyDataMapper to render a surface and then with the
>>> vtkRenderWindow I can get correctly the ZBuffer using GetZbufferData and
>>> the
>>> RGB data via vtkWindowToImageFilter.
>>>
>>> When I use, starting from the same vtkImageData, a volume rendering like
>>> the
>>> SmartVolumeMapper (as in the following):
>>> http://www.vtk.org/Wiki/VTK/Examples/Cxx/VolumeRendering/Sma
>>> rtVolumeMapper
>>>
>>> The RGB data are correct but the ZBuffer contains all values == 1
>>> (checked
>>> dumping the float array to disk).
>>>
>>> I get the same result changing blend mode and using a
>>> vtkFixedPointVolumeRayCastMapper.
>>>
>>> What am I missing?
>>>
>>> Thank you
>>>
>>>
>>>
>>>
>>>
>>> --
>>> View this message in context: http://vtk.1045678.n5.nabble.c
>>> om/Volume-Rendering-and-zbuffer-tp5740662.html
>>> Sent from the VTK - Users mailing list archive at Nabble.com
>>> <http://nabble.com>.
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>>
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