[vtkusers] Dealing with QTBUG-40889
Elvis Stansvik
elvis.stansvik at orexplore.com
Sat Jul 2 06:12:20 EDT 2016
Thanks to both of you for your answers.
2016-07-02 1:13 GMT+02:00 David Gobbi <david.gobbi at gmail.com>:
> On Fri, Jul 1, 2016 at 4:08 PM, <clinton at elemtech.com> wrote:
>
>>
>>
>> ----- On Jul 1, 2016, at 7:07 AM, Elvis Stansvik <
>> elvis.stansvik at orexplore.com> wrote:
>>
>> I'm in the unfortunate situation of having to support Qt 5.5.1, and I'm
>> hit by
>>
>> https://bugreports.qt.io/browse/QTBUG-40889
>>
>> which was fixed in 5.6 with
>>
>> https://codereview.qt-project.org/#/c/126136/
>>
>> I've been trying to find a way to work around this bug using a
>> combination of native and non-native event filters in Qt, but haven't
>> really found a good solution.
>>
>> The problem is I want to use the built-in interactor styles in VTK, such
>> as vtkInteractorStyleTrackballCamera, and these makes calls to Render() as
>> fast as the mouse events arrive.
>>
>> I have to ask: Is this really a good idea, shoudn't the rendering be
>> governed by a timer during the interaction (say dolly), to be more robust
>> against a flood of mouse events? The reason Qt has even buffered events
>> (and hence opened up for compression, barring that bug) is that the main
>> thread is overworked. And this is due to VTK rendering at every mouse move
>> event.
>>
>> If I make my own completely custom interactor style, I of course have
>> full control and can let a timer govern the rendering, but I was hoping to
>> leverage the built-in ones. And it's not possible to subclass them and
>> disable just the Render calls unfortunately.
>>
>> At the moment I don't quite know what to do. Moving the camera around in
>> a VTK window is like syrup, and our product is to run using the Qt 5.5.1
>> that is packaged in *buntu Xenial :(
>>
>> Thanks for any advice, especially if you've worked around this problem
>> yourself somehow.
>>
>> Elvis
>>
>>
>> I think this problem is related to not following the Qt recommended way
>> of doing rendering with mouse events.
>> What Qt 5.5 would like to do is give you 2 or maybe 3 mouse events per
>> render.
>>
>> To do that with VTK, you can implement a render callback for the
>> interactor, which calls QVTKWidget::update(), then overload
>> QVTKWidget::paintEvent() to call vtkRenderWindow::Render() instead of
>> vtkRenderWindowInteractor::Render().
>>
>> This is what I have done to gain back the responsiveness.
>> I've had thoughts in the past about proposing
>> a vtkRenderWindowInteractor::RequestRender() function which the interactor
>> style classes can use, which might help solve this problem. But then with
>> Qt 5.6, the problem goes away.
>>
>
This worked great and is a much simpler workaround than I had in mind.
Thanks!
For reference to others, what I did in the QVTKWidget subclass I was
experimenting with was:
SampleWidget::SampleWidget(QWidget *parent, Qt::WindowFlags f) :
QVTKWidget(parent, f)
{
// Set up some stuff (cylinder, polymapper, renderer)
GetInteractor()->AddObserver(vtkCommand::RenderEvent, this,
&SampleWidget::onInteractorRender);
GetInteractor()->SetEnableRender(false);
}
void SampleWidget::paintEvent(QPaintEvent *event)
{
Q_UNUSED(event);
if (updatesEnabled()) {
GetRenderWindow()->Render();
}
}
void SampleWidget::onInteractorRender(vtkObject* caller, long unsigned int
eventId, void* callData)
{
Q_UNUSED(caller);
Q_UNUSED(eventId);
Q_UNUSED(callData);
update();
}
The GetInteractor()->SetEnableRender(false) was one important part,
otherwise the interactor would still issue direct calls to Render on the
render window.
>
> I don't use the interactors, but apart from that my Qt widget does what
> Clint describes:
>
> void cbQtWidget::paintEvent(QPaintEvent *)
> {
> if (updatesEnabled()) {
> m_ViewFrame->Render(); // calls vtkRenderWindow::Render()
> }
> }
>
> This is the only place where I allow a render to occur. Qt is 100% in
> charge.
>
Yep, this worked fine. And with Clint's maneuver I could also make use of
the interactor/interactor styles.
>
> However, since VTK no longer renders for every input event, I have to be
> careful when I use the VTK picker. I wrote a method called
> UpdatePropsForPick() that I call for every input event, and it ensures that
> the picking works correctly regardless of whether the Render()s are
> actually happening.
>
Ah, this is good advice. Would you mind sharing how it ensures this? Not
necessarily in code, but just in a few words? I'm quite new to VTK and
haven't done any picking yet.
Elvis
>
> - David
>
>
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