[vtkusers] Dealing with QTBUG-40889
David Gobbi
david.gobbi at gmail.com
Fri Jul 1 19:13:42 EDT 2016
On Fri, Jul 1, 2016 at 4:08 PM, <clinton at elemtech.com> wrote:
>
>
> ----- On Jul 1, 2016, at 7:07 AM, Elvis Stansvik <
> elvis.stansvik at orexplore.com> wrote:
>
> I'm in the unfortunate situation of having to support Qt 5.5.1, and I'm
> hit by
>
> https://bugreports.qt.io/browse/QTBUG-40889
>
> which was fixed in 5.6 with
>
> https://codereview.qt-project.org/#/c/126136/
>
> I've been trying to find a way to work around this bug using a combination
> of native and non-native event filters in Qt, but haven't really found a
> good solution.
>
> The problem is I want to use the built-in interactor styles in VTK, such
> as vtkInteractorStyleTrackballCamera, and these makes calls to Render() as
> fast as the mouse events arrive.
>
> I have to ask: Is this really a good idea, shoudn't the rendering be
> governed by a timer during the interaction (say dolly), to be more robust
> against a flood of mouse events? The reason Qt has even buffered events
> (and hence opened up for compression, barring that bug) is that the main
> thread is overworked. And this is due to VTK rendering at every mouse move
> event.
>
> If I make my own completely custom interactor style, I of course have full
> control and can let a timer govern the rendering, but I was hoping to
> leverage the built-in ones. And it's not possible to subclass them and
> disable just the Render calls unfortunately.
>
> At the moment I don't quite know what to do. Moving the camera around in a
> VTK window is like syrup, and our product is to run using the Qt 5.5.1 that
> is packaged in *buntu Xenial :(
>
> Thanks for any advice, especially if you've worked around this problem
> yourself somehow.
>
> Elvis
>
>
> I think this problem is related to not following the Qt recommended way of
> doing rendering with mouse events.
> What Qt 5.5 would like to do is give you 2 or maybe 3 mouse events per
> render.
>
> To do that with VTK, you can implement a render callback for the
> interactor, which calls QVTKWidget::update(), then overload
> QVTKWidget::paintEvent() to call vtkRenderWindow::Render() instead of
> vtkRenderWindowInteractor::Render().
>
> This is what I have done to gain back the responsiveness.
> I've had thoughts in the past about proposing
> a vtkRenderWindowInteractor::RequestRender() function which the interactor
> style classes can use, which might help solve this problem. But then with
> Qt 5.6, the problem goes away.
>
I don't use the interactors, but apart from that my Qt widget does what
Clint describes:
void cbQtWidget::paintEvent(QPaintEvent *)
{
if (updatesEnabled()) {
m_ViewFrame->Render(); // calls vtkRenderWindow::Render()
}
}
This is the only place where I allow a render to occur. Qt is 100% in
charge.
However, since VTK no longer renders for every input event, I have to be
careful when I use the VTK picker. I wrote a method called
UpdatePropsForPick() that I call for every input event, and it ensures that
the picking works correctly regardless of whether the Render()s are
actually happening.
- David
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