[vtkusers] Migration to VTK6

Arno Klein binarybottle at gmail.com
Thu Jan 7 23:40:27 EST 2016


Thank you again, David.

The find command turned up one file within the miniconda2/lib/cmake/vtk-6.3
directory: "VTKTargets.cmake"
Within this file, I commented out lines with AGL and 10.7 (see below), but
I still get the same error!


# @rno: Removed AGL and SDK 10.7 as per David Gobbi's suggestion:

# find . -name "*.cmake" -exec fgrep -l AGL {} +

set_target_properties(vtkRenderingOpenGL PROPERTIES

  INTERFACE_LINK_LIBRARIES "vtkRenderingCore;-framework Cocoa"

)

#set_target_properties(vtkRenderingOpenGL PROPERTIES

#  INTERFACE_LINK_LIBRARIES
"vtkRenderingCore;/Applications/Xcode.app/Contents/Developer/P\

latforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.frame\

work;/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/M\

acOSX10.7.sdk/System/Library/Frameworks/OpenGL.framework;-framework Cocoa"

#)


# Create imported target vtkRenderingContextOpenGL

add_library(vtkRenderingContextOpenGL SHARED IMPORTED)


set_target_properties(vtkRenderingContextOpenGL PROPERTIES

  INTERFACE_LINK_LIBRARIES "vtkRenderingContext2D;vtkRenderingOpenGL"

)


# Create imported target vtkgl2ps

add_library(vtkgl2ps SHARED IMPORTED)


# @rno: Removed AGL and SDK 10.7 as per David Gobbi's suggestion:

# find . -name "*.cmake" -exec fgrep -l AGL {} +

set_target_properties(vtkgl2ps PROPERTIES

INTERFACE_LINK_LIBRARIES "vtkzlib;vtkpng;"

)

#set_target_properties(vtkgl2ps PROPERTIES

#  INTERFACE_LINK_LIBRARIES
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.p\

latform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework;/Application\

s/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/Sys\

tem/Library/Frameworks/OpenGL.framework;m;vtkzlib;vtkpng;m"

#)

On Thu, Jan 7, 2016 at 4:17 PM David Gobbi <david.gobbi at gmail.com> wrote:

> I apologize for that... I had forgotten that you were using a binary
> distribution of VTK rather than building VTK from source.  My recent
> thinking was that the only binary piece you were using from Anaconda was
> python itself, I didn't go back and re-read our entire conversation.
>
> This means that all of my recent advice to you has been totally
> irrelevant.  (It would be very relevant to the Anaconda folks if they plan
> to put out a new vtk package soon... they could save people like yourself a
> lot of difficulty.)
>
> If you're using a binary vtk, then you'll have to dig into the cmake
> exports for VTK and perform some surgical changes to them.  Somewhere in
> your Anaconda VTK, there should be a directory called the following:
>
> cmake/vtk-6.3
>
> Once you find that directory, "cd" into it, and it should be full of cmake
> files.  These cmake files list the dependencies for your VTK package.  If
> you edit these files to remove all references to "AGL" and the problematic
> SDK, then your compile difficulties should go away.  For example, use this
> to find all the files that reference AGL:
>
> find . -name "*.cmake" -exec fgrep -l AGL {} +
>
> But it might be easier if you find a Mac with OS X 10.9 and Xcode 6.1, and
> then re-do your build there.
>
>  - David
>
>
> On Thu, Jan 7, 2016 at 1:39 PM, Arno Klein <binarybottle at gmail.com> wrote:
>
>> Thank you!  I am afraid I still don't know where it goes, given the conda
>> installation of vtk doesn't have a CMake subdirectory (miniconda2/pkgs/vtk-6.3.0-py27_1/).
>> Any suggestions how to proceed?
>>
>> On Thu, Jan 7, 2016 at 3:16 PM David Gobbi <david.gobbi at gmail.com> wrote:
>>
>>> It is not the same directory.  FindOpenGL.cmake is part of cmake, but
>>> vtkOpenGL.cmake is part of VTK.
>>>
>>> On Thu, Jan 7, 2016 at 12:50 PM, Arno Klein <binarybottle at gmail.com>
>>> wrote:
>>>
>>>> If that is the same directory that FindOpenGL.cmake is in, then the
>>>> path I sent should be correct, yes?  I installed cmake using Anaconda:
>>>> "conda install --yes cmake"
>>>>
>>>> On Thu, Jan 7, 2016 at 12:15 PM David Gobbi <david.gobbi at gmail.com>
>>>> wrote:
>>>>
>>>>> Hi Arno,
>>>>>
>>>>> My fault, I should have mentioned that it needs to be in
>>>>> <vtk-source>/CMake/vtkOpenGL.cmake in order be used during the VTK build.
>>>>>
>>>>>  - David
>>>>>
>>>>> On Thu, Jan 7, 2016 at 9:59 AM, Arno Klein <binarybottle at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Thank you for the suggestion, David.  I placed the vtkOpenGL.cmake
>>>>>> file in
>>>>>>
>>>>>> /Users/arno/Software/install/miniconda2/pkgs/cmake-3.3.1-0/share/cmake-3.3/Modules
>>>>>> but still receive the same error.
>>>>>>
>>>>>> On Thu, Jan 7, 2016 at 11:44 AM David Gobbi <david.gobbi at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> There's also this patch to vtkOpenGL.cmake that you can try:
>>>>>>>
>>>>>>> https://gitlab.kitware.com/vtk/vtk/commit/4a1fbefe
>>>>>>>
>>>>>>>  - David
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jan 7, 2016 at 7:11 AM, Arno Klein <binarybottle at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> That was an excellent suggestion, but alas, even after replacing
>>>>>>>> that file with the newer one from the link you shared I am still getting
>>>>>>>> the same error!
>>>>>>>>
>>>>>>>> On Thu, Jan 7, 2016 at 8:34 AM David Gobbi <david.gobbi at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Hi Arno,
>>>>>>>>>
>>>>>>>>> You can try replacing FindOpenGL.cmake with the latest one from
>>>>>>>>> the cmake master branch:
>>>>>>>>>
>>>>>>>>> https://cmake.org/gitweb?p=cmake.git;a=blob_plain;f=Modules/FindOpenGL.cmake
>>>>>>>>> On my machine, for example, the file is located here:
>>>>>>>>>
>>>>>>>>> /Applications/CMake.app/Contents/share/cmake-3.4/Modules/FindOpenGL.cmake
>>>>>>>>> That might help with AGL.
>>>>>>>>>
>>>>>>>>>  - David
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jan 7, 2016 at 5:37 AM, Arno Klein <binarybottle at gmail.com
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Yes, it should be building from miniconda2.  However, I can't
>>>>>>>>>> find any instance of "AGL" or of "10.7" anywhere in the code base  (only
>>>>>>>>>> within the bin directory after running cmake).  I am baffled and stuck.
>>>>>>>>>>
>>>>>>>>>> On Wed, Jan 6, 2016 at 9:36 PM David Gobbi <david.gobbi at gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>
>>>>>>>>>>> Are you still building against the Anaconda python?  The build
>>>>>>>>>>> has to be picking up the AGL and the 10.7 SDK from somewhere, and if it
>>>>>>>>>>> isn't in your CMakeCache.txt, then it must be coming from somewhere.
>>>>>>>>>>>
>>>>>>>>>>>  - David
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jan 6, 2016 at 7:19 PM, Arno Klein <
>>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Dear David,
>>>>>>>>>>>>
>>>>>>>>>>>> When I clear the bin directory, then run "cmake .." and "make"
>>>>>>>>>>>> I don't find any instance of 10.7 mentioned in any file, but still get
>>>>>>>>>>>> "AGL.framework" in every subdirectory's build.make file.  The
>>>>>>>>>>>> CMakeCache.txt file contains the following line:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> CMAKE_OSX_SYSROOT:PATH=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>>>>>>>>
>>>>>>>>>>>> And yet I am still receiving the following error:
>>>>>>>>>>>>
>>>>>>>>>>>> make[2]: *** No rule to make target
>>>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>>>
>>>>>>>>>>>> Cheers,
>>>>>>>>>>>> @rno
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Jan 6, 2016 at 8:48 PM, David Gobbi <
>>>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>>>
>>>>>>>>>>>>> It could be a stale dependency.  Remove everything after the
>>>>>>>>>>>>> "INTERNAL cache entries" comment in your CMakeCache.txt, and also search
>>>>>>>>>>>>> your cache to make sure that 10.7 does not appear anywhere.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Also do an "ls -l /System/Library/Frameworks/" to make sure
>>>>>>>>>>>>> that the OpenGL framework isn't a link to a non-existent 10.7 SDK (though I
>>>>>>>>>>>>> don't see how that could happen).
>>>>>>>>>>>>>
>>>>>>>>>>>>>  - David
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Jan 6, 2016 at 5:34 PM, Arno Klein <
>>>>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> David --
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> There was no instance of "AGL" in CMakeCache.txt, but I
>>>>>>>>>>>>>> replaced every instance of "AGL" with OpenGL" in all of the build.make
>>>>>>>>>>>>>> files.  Without cmake, but with make I got the following error:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> make[2]: *** No rule to make target
>>>>>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/OpenGL.framework',
>>>>>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> It still calls 10.7 even though I have 10.11 installed on my
>>>>>>>>>>>>>> Mac.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Cheers,
>>>>>>>>>>>>>> @rno
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Jan 6, 2016 at 7:02 PM, David Gobbi <
>>>>>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Look for the following line in your CMakeCache.txt:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/AGL.framework
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Change it to the following and then recompile:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/OpenGL.framework
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> That should keep the problematic AGL library out of your
>>>>>>>>>>>>>>> build.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Please let me know if this works.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Cheers,
>>>>>>>>>>>>>>>  - David
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Jan 6, 2016 at 4:45 PM, Arno Klein <
>>>>>>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thank you all so much for your kind help.  Unfortunately, I
>>>>>>>>>>>>>>>> am still unable to compile the C++ code in my project on MacOSX, even after
>>>>>>>>>>>>>>>> setting the following in my top-level CMakeLists.txt file:
>>>>>>>>>>>>>>>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.7")
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> When I type:
>>>>>>>>>>>>>>>> $ export VERBOSE=1
>>>>>>>>>>>>>>>> $ make
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> I get the following even though I don't have
>>>>>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/
>>>>>>>>>>>>>>>> but instead have
>>>>>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/
>>>>>>>>>>>>>>>> on my computer:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> ------------------
>>>>>>>>>>>>>>>> ...
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> *Scanning dependencies of target TravelDepthMain*
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/usr/bin/make -f
>>>>>>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build.make
>>>>>>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> [ 57%] Building CXX object
>>>>>>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> cd
>>>>>>>>>>>>>>>> /software/install/mindboggle/surface_cpp_tools/bin/travel_depth &&
>>>>>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
>>>>>>>>>>>>>>>>   -DvtkRenderingContext2D_AUTOINIT="1(vtkRenderingContextOpenGL)"
>>>>>>>>>>>>>>>> -DvtkRenderingCore_AUTOINIT="3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL)"
>>>>>>>>>>>>>>>> -DvtkRenderingFreeType_AUTOINIT="1(vtkRenderingMatplotlib)"
>>>>>>>>>>>>>>>> -DvtkRenderingVolume_AUTOINIT="1(vtkRenderingVolumeOpenGL)"
>>>>>>>>>>>>>>>> -I/software/install/miniconda2/include/vtk-6.3
>>>>>>>>>>>>>>>> -I/System/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7
>>>>>>>>>>>>>>>> -isystem /software/install/miniconda2/include  -isysroot
>>>>>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>>>>>>>>>>>>   -o CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o -c
>>>>>>>>>>>>>>>> /software/install/mindboggle/surface_cpp_tools/travel_depth/TravelDepthMain.cpp
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> make[2]: *** No rule to make target
>>>>>>>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> make[1]: ***
>>>>>>>>>>>>>>>> [travel_depth/CMakeFiles/TravelDepthMain.dir/all] Error 2
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> make: *** [all] Error 2
>>>>>>>>>>>>>>>> -------------------
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Cheers,
>>>>>>>>>>>>>>>> @rno
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Fri, Dec 11, 2015 at 9:36 PM, David Gobbi <
>>>>>>>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I think that I've found out where the AGL link is coming
>>>>>>>>>>>>>>>>> from.  It isn't via Carbon, it looks like it was linked directly into the
>>>>>>>>>>>>>>>>> VTK that you're using.  And it looks like a bug within CMake itself.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> CMake has a module called FindOpenGL.cmake that VTK uses
>>>>>>>>>>>>>>>>> to find OpenGL.  It looks for both the OpenGL.framework and for the
>>>>>>>>>>>>>>>>> obsolete AGL.framework (which is only for Carbon, and is deprecated by
>>>>>>>>>>>>>>>>> Apple).  If it finds both (e.g. with an older SDK and XCode 6 or earlier),
>>>>>>>>>>>>>>>>> then it uses both, even though AGL.framework is really not needed for any
>>>>>>>>>>>>>>>>> modern software.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> This means that a VTK that is built with (for example)
>>>>>>>>>>>>>>>>> Xcode 6 and its SDKs becomes linked to AGL, because AGL.framework is
>>>>>>>>>>>>>>>>> present in those older SDKs.  It's a private link, though, so I'm surprised
>>>>>>>>>>>>>>>>> that it would cause the error.  But you are building with Xcode 7 and you
>>>>>>>>>>>>>>>>> are seeing an error... that much is indisputable.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I suggest that you enable verbose error reporting so that
>>>>>>>>>>>>>>>>> you can see exactly what is being linked when the error occurs:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> export VERBOSE=1
>>>>>>>>>>>>>>>>> make
>>>>>>>>>>>>>>>>> ...
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Use "unset VERBOSE" to turn off the verbosity.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>  - David
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Fri, Dec 11, 2015 at 3:57 PM, Arno Klein <
>>>>>>>>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I tried again, and am still getting the AGL.framework
>>>>>>>>>>>>>>>>>> error even when I set to 10.9 and the SDK to 10.11 (see:
>>>>>>>>>>>>>>>>>> https://github.com/nipy/mindboggle/blob/master/surface_cpp_tools/CMakeLists.txt
>>>>>>>>>>>>>>>>>> ):
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> > [ 57%] Building CXX object
>>>>>>>>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>>>>>>>>>>> > make[2]: *** No rule to make target
>>>>>>>>>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>>>>>>>>> > make[1]: ***
>>>>>>>>>>>>>>>>>> [travel_depth/CMakeFiles/TravelDepthMain.dir/all] Error 2
>>>>>>>>>>>>>>>>>> > make: *** [all] Error 2
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Could you please tell me how to ensure that there are no
>>>>>>>>>>>>>>>>>> calls to Carbon APIs?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> By the way, I am tracking this as an issue on Github:
>>>>>>>>>>>>>>>>>> https://github.com/nipy/mindboggle/issues/69
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Cheers,
>>>>>>>>>>>>>>>>>> @rno
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Fri, Dec 11, 2015 at 5:27 AM, David Gobbi <
>>>>>>>>>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Using the macosx10.11 SDK is fine as long as it allows
>>>>>>>>>>>>>>>>>>> you to set this desired deployment target.  So if you are able to compile
>>>>>>>>>>>>>>>>>>> with the following settings, then the result should run on OS X 10.7:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.7
>>>>>>>>>>>>>>>>>>> CMAKE_OSX_SYSROOT:STRING=macosx10.11
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> I'm not sure how far back you can set the deployment
>>>>>>>>>>>>>>>>>>> target with this SDK, but if the 10.7 target doesn't compile, you can try
>>>>>>>>>>>>>>>>>>> 10.8 or 10.9.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> If if gives errors for the AGL.framework, then make sure
>>>>>>>>>>>>>>>>>>> that your code has no calls to Carbon APIs.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  - David
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>
>>>
>
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