[vtkusers] Migration to VTK6

Arno Klein binarybottle at gmail.com
Thu Jan 7 14:50:41 EST 2016


If that is the same directory that FindOpenGL.cmake is in, then the path I
sent should be correct, yes?  I installed cmake using Anaconda: "conda
install --yes cmake"

On Thu, Jan 7, 2016 at 12:15 PM David Gobbi <david.gobbi at gmail.com> wrote:

> Hi Arno,
>
> My fault, I should have mentioned that it needs to be in
> <vtk-source>/CMake/vtkOpenGL.cmake in order be used during the VTK build.
>
>  - David
>
> On Thu, Jan 7, 2016 at 9:59 AM, Arno Klein <binarybottle at gmail.com> wrote:
>
>> Thank you for the suggestion, David.  I placed the vtkOpenGL.cmake file
>> in
>>
>> /Users/arno/Software/install/miniconda2/pkgs/cmake-3.3.1-0/share/cmake-3.3/Modules
>> but still receive the same error.
>>
>> On Thu, Jan 7, 2016 at 11:44 AM David Gobbi <david.gobbi at gmail.com>
>> wrote:
>>
>>> There's also this patch to vtkOpenGL.cmake that you can try:
>>>
>>> https://gitlab.kitware.com/vtk/vtk/commit/4a1fbefe
>>>
>>>  - David
>>>
>>>
>>> On Thu, Jan 7, 2016 at 7:11 AM, Arno Klein <binarybottle at gmail.com>
>>> wrote:
>>>
>>>> That was an excellent suggestion, but alas, even after replacing that
>>>> file with the newer one from the link you shared I am still getting the
>>>> same error!
>>>>
>>>> On Thu, Jan 7, 2016 at 8:34 AM David Gobbi <david.gobbi at gmail.com>
>>>> wrote:
>>>>
>>>>> Hi Arno,
>>>>>
>>>>> You can try replacing FindOpenGL.cmake with the latest one from the
>>>>> cmake master branch:
>>>>>
>>>>> https://cmake.org/gitweb?p=cmake.git;a=blob_plain;f=Modules/FindOpenGL.cmake
>>>>> On my machine, for example, the file is located here:
>>>>>
>>>>> /Applications/CMake.app/Contents/share/cmake-3.4/Modules/FindOpenGL.cmake
>>>>> That might help with AGL.
>>>>>
>>>>>  - David
>>>>>
>>>>>
>>>>> On Thu, Jan 7, 2016 at 5:37 AM, Arno Klein <binarybottle at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Yes, it should be building from miniconda2.  However, I can't find
>>>>>> any instance of "AGL" or of "10.7" anywhere in the code base  (only within
>>>>>> the bin directory after running cmake).  I am baffled and stuck.
>>>>>>
>>>>>> On Wed, Jan 6, 2016 at 9:36 PM David Gobbi <david.gobbi at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi Arno,
>>>>>>>
>>>>>>> Are you still building against the Anaconda python?  The build has
>>>>>>> to be picking up the AGL and the 10.7 SDK from somewhere, and if it isn't
>>>>>>> in your CMakeCache.txt, then it must be coming from somewhere.
>>>>>>>
>>>>>>>  - David
>>>>>>>
>>>>>>> On Wed, Jan 6, 2016 at 7:19 PM, Arno Klein <binarybottle at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Dear David,
>>>>>>>>
>>>>>>>> When I clear the bin directory, then run "cmake .." and "make" I
>>>>>>>> don't find any instance of 10.7 mentioned in any file, but still get
>>>>>>>> "AGL.framework" in every subdirectory's build.make file.  The
>>>>>>>> CMakeCache.txt file contains the following line:
>>>>>>>>
>>>>>>>>
>>>>>>>> CMAKE_OSX_SYSROOT:PATH=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>>>>
>>>>>>>> And yet I am still receiving the following error:
>>>>>>>>
>>>>>>>> make[2]: *** No rule to make target
>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> @rno
>>>>>>>>
>>>>>>>> On Wed, Jan 6, 2016 at 8:48 PM, David Gobbi <david.gobbi at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Hi Arno,
>>>>>>>>>
>>>>>>>>> It could be a stale dependency.  Remove everything after the
>>>>>>>>> "INTERNAL cache entries" comment in your CMakeCache.txt, and also search
>>>>>>>>> your cache to make sure that 10.7 does not appear anywhere.
>>>>>>>>>
>>>>>>>>> Also do an "ls -l /System/Library/Frameworks/" to make sure that
>>>>>>>>> the OpenGL framework isn't a link to a non-existent 10.7 SDK (though I
>>>>>>>>> don't see how that could happen).
>>>>>>>>>
>>>>>>>>>  - David
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Jan 6, 2016 at 5:34 PM, Arno Klein <binarybottle at gmail.com
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> David --
>>>>>>>>>>
>>>>>>>>>> There was no instance of "AGL" in CMakeCache.txt, but I replaced
>>>>>>>>>> every instance of "AGL" with OpenGL" in all of the build.make files.
>>>>>>>>>> Without cmake, but with make I got the following error:
>>>>>>>>>>
>>>>>>>>>> make[2]: *** No rule to make target
>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/OpenGL.framework',
>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>
>>>>>>>>>> It still calls 10.7 even though I have 10.11 installed on my Mac.
>>>>>>>>>>
>>>>>>>>>> Cheers,
>>>>>>>>>> @rno
>>>>>>>>>>
>>>>>>>>>> On Wed, Jan 6, 2016 at 7:02 PM, David Gobbi <
>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>
>>>>>>>>>>> Look for the following line in your CMakeCache.txt:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/AGL.framework
>>>>>>>>>>>
>>>>>>>>>>> Change it to the following and then recompile:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/OpenGL.framework
>>>>>>>>>>>
>>>>>>>>>>> That should keep the problematic AGL library out of your build.
>>>>>>>>>>>
>>>>>>>>>>> Please let me know if this works.
>>>>>>>>>>>
>>>>>>>>>>> Cheers,
>>>>>>>>>>>  - David
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jan 6, 2016 at 4:45 PM, Arno Klein <
>>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Thank you all so much for your kind help.  Unfortunately, I am
>>>>>>>>>>>> still unable to compile the C++ code in my project on MacOSX, even after
>>>>>>>>>>>> setting the following in my top-level CMakeLists.txt file:
>>>>>>>>>>>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.7")
>>>>>>>>>>>>
>>>>>>>>>>>> When I type:
>>>>>>>>>>>> $ export VERBOSE=1
>>>>>>>>>>>> $ make
>>>>>>>>>>>>
>>>>>>>>>>>> I get the following even though I don't have
>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/
>>>>>>>>>>>> but instead have
>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/
>>>>>>>>>>>> on my computer:
>>>>>>>>>>>>
>>>>>>>>>>>> ------------------
>>>>>>>>>>>> ...
>>>>>>>>>>>>
>>>>>>>>>>>> *Scanning dependencies of target TravelDepthMain*
>>>>>>>>>>>>
>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/usr/bin/make -f
>>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build.make
>>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build
>>>>>>>>>>>>
>>>>>>>>>>>> [ 57%] Building CXX object
>>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>>>>>
>>>>>>>>>>>> cd
>>>>>>>>>>>> /software/install/mindboggle/surface_cpp_tools/bin/travel_depth &&
>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
>>>>>>>>>>>>   -DvtkRenderingContext2D_AUTOINIT="1(vtkRenderingContextOpenGL)"
>>>>>>>>>>>> -DvtkRenderingCore_AUTOINIT="3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL)"
>>>>>>>>>>>> -DvtkRenderingFreeType_AUTOINIT="1(vtkRenderingMatplotlib)"
>>>>>>>>>>>> -DvtkRenderingVolume_AUTOINIT="1(vtkRenderingVolumeOpenGL)"
>>>>>>>>>>>> -I/software/install/miniconda2/include/vtk-6.3
>>>>>>>>>>>> -I/System/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7
>>>>>>>>>>>> -isystem /software/install/miniconda2/include  -isysroot
>>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>>>>>>>>   -o CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o -c
>>>>>>>>>>>> /software/install/mindboggle/surface_cpp_tools/travel_depth/TravelDepthMain.cpp
>>>>>>>>>>>>
>>>>>>>>>>>> make[2]: *** No rule to make target
>>>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>>>
>>>>>>>>>>>> make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all]
>>>>>>>>>>>> Error 2
>>>>>>>>>>>>
>>>>>>>>>>>> make: *** [all] Error 2
>>>>>>>>>>>> -------------------
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Cheers,
>>>>>>>>>>>> @rno
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Dec 11, 2015 at 9:36 PM, David Gobbi <
>>>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>>>
>>>>>>>>>>>>> I think that I've found out where the AGL link is coming
>>>>>>>>>>>>> from.  It isn't via Carbon, it looks like it was linked directly into the
>>>>>>>>>>>>> VTK that you're using.  And it looks like a bug within CMake itself.
>>>>>>>>>>>>>
>>>>>>>>>>>>> CMake has a module called FindOpenGL.cmake that VTK uses to
>>>>>>>>>>>>> find OpenGL.  It looks for both the OpenGL.framework and for the obsolete
>>>>>>>>>>>>> AGL.framework (which is only for Carbon, and is deprecated by Apple).  If
>>>>>>>>>>>>> it finds both (e.g. with an older SDK and XCode 6 or earlier), then it uses
>>>>>>>>>>>>> both, even though AGL.framework is really not needed for any modern
>>>>>>>>>>>>> software.
>>>>>>>>>>>>>
>>>>>>>>>>>>> This means that a VTK that is built with (for example) Xcode 6
>>>>>>>>>>>>> and its SDKs becomes linked to AGL, because AGL.framework is present in
>>>>>>>>>>>>> those older SDKs.  It's a private link, though, so I'm surprised that it
>>>>>>>>>>>>> would cause the error.  But you are building with Xcode 7 and you are
>>>>>>>>>>>>> seeing an error... that much is indisputable.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I suggest that you enable verbose error reporting so that you
>>>>>>>>>>>>> can see exactly what is being linked when the error occurs:
>>>>>>>>>>>>>
>>>>>>>>>>>>> export VERBOSE=1
>>>>>>>>>>>>> make
>>>>>>>>>>>>> ...
>>>>>>>>>>>>>
>>>>>>>>>>>>> Use "unset VERBOSE" to turn off the verbosity.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  - David
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Dec 11, 2015 at 3:57 PM, Arno Klein <
>>>>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> I tried again, and am still getting the AGL.framework error
>>>>>>>>>>>>>> even when I set to 10.9 and the SDK to 10.11 (see:
>>>>>>>>>>>>>> https://github.com/nipy/mindboggle/blob/master/surface_cpp_tools/CMakeLists.txt
>>>>>>>>>>>>>> ):
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> > [ 57%] Building CXX object
>>>>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>>>>>>> > make[2]: *** No rule to make target
>>>>>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>>>>> > make[1]: ***
>>>>>>>>>>>>>> [travel_depth/CMakeFiles/TravelDepthMain.dir/all] Error 2
>>>>>>>>>>>>>> > make: *** [all] Error 2
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Could you please tell me how to ensure that there are no
>>>>>>>>>>>>>> calls to Carbon APIs?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> By the way, I am tracking this as an issue on Github:
>>>>>>>>>>>>>> https://github.com/nipy/mindboggle/issues/69
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Cheers,
>>>>>>>>>>>>>> @rno
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Dec 11, 2015 at 5:27 AM, David Gobbi <
>>>>>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Using the macosx10.11 SDK is fine as long as it allows you
>>>>>>>>>>>>>>> to set this desired deployment target.  So if you are able to compile with
>>>>>>>>>>>>>>> the following settings, then the result should run on OS X 10.7:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.7
>>>>>>>>>>>>>>> CMAKE_OSX_SYSROOT:STRING=macosx10.11
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I'm not sure how far back you can set the deployment target
>>>>>>>>>>>>>>> with this SDK, but if the 10.7 target doesn't compile, you can try 10.8 or
>>>>>>>>>>>>>>> 10.9.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> If if gives errors for the AGL.framework, then make sure
>>>>>>>>>>>>>>> that your code has no calls to Carbon APIs.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  - David
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>
>>>
>
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