[vtkusers] Migration to VTK6

David Gobbi david.gobbi at gmail.com
Thu Jan 7 12:14:58 EST 2016


Hi Arno,

My fault, I should have mentioned that it needs to be in
<vtk-source>/CMake/vtkOpenGL.cmake in order be used during the VTK build.

 - David

On Thu, Jan 7, 2016 at 9:59 AM, Arno Klein <binarybottle at gmail.com> wrote:

> Thank you for the suggestion, David.  I placed the vtkOpenGL.cmake file
> in
>
> /Users/arno/Software/install/miniconda2/pkgs/cmake-3.3.1-0/share/cmake-3.3/Modules
> but still receive the same error.
>
> On Thu, Jan 7, 2016 at 11:44 AM David Gobbi <david.gobbi at gmail.com> wrote:
>
>> There's also this patch to vtkOpenGL.cmake that you can try:
>>
>> https://gitlab.kitware.com/vtk/vtk/commit/4a1fbefe
>>
>>  - David
>>
>>
>> On Thu, Jan 7, 2016 at 7:11 AM, Arno Klein <binarybottle at gmail.com>
>> wrote:
>>
>>> That was an excellent suggestion, but alas, even after replacing that
>>> file with the newer one from the link you shared I am still getting the
>>> same error!
>>>
>>> On Thu, Jan 7, 2016 at 8:34 AM David Gobbi <david.gobbi at gmail.com>
>>> wrote:
>>>
>>>> Hi Arno,
>>>>
>>>> You can try replacing FindOpenGL.cmake with the latest one from the
>>>> cmake master branch:
>>>>
>>>> https://cmake.org/gitweb?p=cmake.git;a=blob_plain;f=Modules/FindOpenGL.cmake
>>>> On my machine, for example, the file is located here:
>>>>
>>>> /Applications/CMake.app/Contents/share/cmake-3.4/Modules/FindOpenGL.cmake
>>>> That might help with AGL.
>>>>
>>>>  - David
>>>>
>>>>
>>>> On Thu, Jan 7, 2016 at 5:37 AM, Arno Klein <binarybottle at gmail.com>
>>>> wrote:
>>>>
>>>>> Yes, it should be building from miniconda2.  However, I can't find any
>>>>> instance of "AGL" or of "10.7" anywhere in the code base  (only within the
>>>>> bin directory after running cmake).  I am baffled and stuck.
>>>>>
>>>>> On Wed, Jan 6, 2016 at 9:36 PM David Gobbi <david.gobbi at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hi Arno,
>>>>>>
>>>>>> Are you still building against the Anaconda python?  The build has to
>>>>>> be picking up the AGL and the 10.7 SDK from somewhere, and if it isn't in
>>>>>> your CMakeCache.txt, then it must be coming from somewhere.
>>>>>>
>>>>>>  - David
>>>>>>
>>>>>> On Wed, Jan 6, 2016 at 7:19 PM, Arno Klein <binarybottle at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Dear David,
>>>>>>>
>>>>>>> When I clear the bin directory, then run "cmake .." and "make" I
>>>>>>> don't find any instance of 10.7 mentioned in any file, but still get
>>>>>>> "AGL.framework" in every subdirectory's build.make file.  The
>>>>>>> CMakeCache.txt file contains the following line:
>>>>>>>
>>>>>>>
>>>>>>> CMAKE_OSX_SYSROOT:PATH=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>>>
>>>>>>> And yet I am still receiving the following error:
>>>>>>>
>>>>>>> make[2]: *** No rule to make target
>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>
>>>>>>> Cheers,
>>>>>>> @rno
>>>>>>>
>>>>>>> On Wed, Jan 6, 2016 at 8:48 PM, David Gobbi <david.gobbi at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hi Arno,
>>>>>>>>
>>>>>>>> It could be a stale dependency.  Remove everything after the
>>>>>>>> "INTERNAL cache entries" comment in your CMakeCache.txt, and also search
>>>>>>>> your cache to make sure that 10.7 does not appear anywhere.
>>>>>>>>
>>>>>>>> Also do an "ls -l /System/Library/Frameworks/" to make sure that
>>>>>>>> the OpenGL framework isn't a link to a non-existent 10.7 SDK (though I
>>>>>>>> don't see how that could happen).
>>>>>>>>
>>>>>>>>  - David
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jan 6, 2016 at 5:34 PM, Arno Klein <binarybottle at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> David --
>>>>>>>>>
>>>>>>>>> There was no instance of "AGL" in CMakeCache.txt, but I replaced
>>>>>>>>> every instance of "AGL" with OpenGL" in all of the build.make files.
>>>>>>>>> Without cmake, but with make I got the following error:
>>>>>>>>>
>>>>>>>>> make[2]: *** No rule to make target
>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/OpenGL.framework',
>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>
>>>>>>>>> It still calls 10.7 even though I have 10.11 installed on my Mac.
>>>>>>>>>
>>>>>>>>> Cheers,
>>>>>>>>> @rno
>>>>>>>>>
>>>>>>>>> On Wed, Jan 6, 2016 at 7:02 PM, David Gobbi <david.gobbi at gmail.com
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Hi Arno,
>>>>>>>>>>
>>>>>>>>>> Look for the following line in your CMakeCache.txt:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/AGL.framework
>>>>>>>>>>
>>>>>>>>>> Change it to the following and then recompile:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> OPENGL_glu_LIBRARY:FILEPATH=/System/Library/Frameworks/OpenGL.framework
>>>>>>>>>>
>>>>>>>>>> That should keep the problematic AGL library out of your build.
>>>>>>>>>>
>>>>>>>>>> Please let me know if this works.
>>>>>>>>>>
>>>>>>>>>> Cheers,
>>>>>>>>>>  - David
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Jan 6, 2016 at 4:45 PM, Arno Klein <
>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Thank you all so much for your kind help.  Unfortunately, I am
>>>>>>>>>>> still unable to compile the C++ code in my project on MacOSX, even after
>>>>>>>>>>> setting the following in my top-level CMakeLists.txt file:
>>>>>>>>>>> SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.7")
>>>>>>>>>>>
>>>>>>>>>>> When I type:
>>>>>>>>>>> $ export VERBOSE=1
>>>>>>>>>>> $ make
>>>>>>>>>>>
>>>>>>>>>>> I get the following even though I don't have
>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/
>>>>>>>>>>> but instead have
>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/
>>>>>>>>>>> on my computer:
>>>>>>>>>>>
>>>>>>>>>>> ------------------
>>>>>>>>>>> ...
>>>>>>>>>>>
>>>>>>>>>>> *Scanning dependencies of target TravelDepthMain*
>>>>>>>>>>>
>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/usr/bin/make -f
>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build.make
>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/build
>>>>>>>>>>>
>>>>>>>>>>> [ 57%] Building CXX object
>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>>>>
>>>>>>>>>>> cd
>>>>>>>>>>> /software/install/mindboggle/surface_cpp_tools/bin/travel_depth &&
>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
>>>>>>>>>>>   -DvtkRenderingContext2D_AUTOINIT="1(vtkRenderingContextOpenGL)"
>>>>>>>>>>> -DvtkRenderingCore_AUTOINIT="3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL)"
>>>>>>>>>>> -DvtkRenderingFreeType_AUTOINIT="1(vtkRenderingMatplotlib)"
>>>>>>>>>>> -DvtkRenderingVolume_AUTOINIT="1(vtkRenderingVolumeOpenGL)"
>>>>>>>>>>> -I/software/install/miniconda2/include/vtk-6.3
>>>>>>>>>>> -I/System/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7
>>>>>>>>>>> -isystem /software/install/miniconda2/include  -isysroot
>>>>>>>>>>> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk
>>>>>>>>>>>   -o CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o -c
>>>>>>>>>>> /software/install/mindboggle/surface_cpp_tools/travel_depth/TravelDepthMain.cpp
>>>>>>>>>>>
>>>>>>>>>>> make[2]: *** No rule to make target
>>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>>
>>>>>>>>>>> make[1]: *** [travel_depth/CMakeFiles/TravelDepthMain.dir/all]
>>>>>>>>>>> Error 2
>>>>>>>>>>>
>>>>>>>>>>> make: *** [all] Error 2
>>>>>>>>>>> -------------------
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Cheers,
>>>>>>>>>>> @rno
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Dec 11, 2015 at 9:36 PM, David Gobbi <
>>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>>
>>>>>>>>>>>> I think that I've found out where the AGL link is coming from.
>>>>>>>>>>>> It isn't via Carbon, it looks like it was linked directly into the VTK that
>>>>>>>>>>>> you're using.  And it looks like a bug within CMake itself.
>>>>>>>>>>>>
>>>>>>>>>>>> CMake has a module called FindOpenGL.cmake that VTK uses to
>>>>>>>>>>>> find OpenGL.  It looks for both the OpenGL.framework and for the obsolete
>>>>>>>>>>>> AGL.framework (which is only for Carbon, and is deprecated by Apple).  If
>>>>>>>>>>>> it finds both (e.g. with an older SDK and XCode 6 or earlier), then it uses
>>>>>>>>>>>> both, even though AGL.framework is really not needed for any modern
>>>>>>>>>>>> software.
>>>>>>>>>>>>
>>>>>>>>>>>> This means that a VTK that is built with (for example) Xcode 6
>>>>>>>>>>>> and its SDKs becomes linked to AGL, because AGL.framework is present in
>>>>>>>>>>>> those older SDKs.  It's a private link, though, so I'm surprised that it
>>>>>>>>>>>> would cause the error.  But you are building with Xcode 7 and you are
>>>>>>>>>>>> seeing an error... that much is indisputable.
>>>>>>>>>>>>
>>>>>>>>>>>> I suggest that you enable verbose error reporting so that you
>>>>>>>>>>>> can see exactly what is being linked when the error occurs:
>>>>>>>>>>>>
>>>>>>>>>>>> export VERBOSE=1
>>>>>>>>>>>> make
>>>>>>>>>>>> ...
>>>>>>>>>>>>
>>>>>>>>>>>> Use "unset VERBOSE" to turn off the verbosity.
>>>>>>>>>>>>
>>>>>>>>>>>>  - David
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Dec 11, 2015 at 3:57 PM, Arno Klein <
>>>>>>>>>>>> binarybottle at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I tried again, and am still getting the AGL.framework error
>>>>>>>>>>>>> even when I set to 10.9 and the SDK to 10.11 (see:
>>>>>>>>>>>>> https://github.com/nipy/mindboggle/blob/master/surface_cpp_tools/CMakeLists.txt
>>>>>>>>>>>>> ):
>>>>>>>>>>>>>
>>>>>>>>>>>>> > [ 57%] Building CXX object
>>>>>>>>>>>>> travel_depth/CMakeFiles/TravelDepthMain.dir/TravelDepthMain.cpp.o
>>>>>>>>>>>>> > make[2]: *** No rule to make target
>>>>>>>>>>>>> `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AGL.framework',
>>>>>>>>>>>>> needed by `travel_depth/TravelDepthMain'.  Stop.
>>>>>>>>>>>>> > make[1]: ***
>>>>>>>>>>>>> [travel_depth/CMakeFiles/TravelDepthMain.dir/all] Error 2
>>>>>>>>>>>>> > make: *** [all] Error 2
>>>>>>>>>>>>>
>>>>>>>>>>>>> Could you please tell me how to ensure that there are no calls
>>>>>>>>>>>>> to Carbon APIs?
>>>>>>>>>>>>>
>>>>>>>>>>>>> By the way, I am tracking this as an issue on Github:
>>>>>>>>>>>>> https://github.com/nipy/mindboggle/issues/69
>>>>>>>>>>>>>
>>>>>>>>>>>>> Cheers,
>>>>>>>>>>>>> @rno
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Dec 11, 2015 at 5:27 AM, David Gobbi <
>>>>>>>>>>>>> david.gobbi at gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hi Arno,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Using the macosx10.11 SDK is fine as long as it allows you to
>>>>>>>>>>>>>> set this desired deployment target.  So if you are able to compile with the
>>>>>>>>>>>>>> following settings, then the result should run on OS X 10.7:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> CMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.7
>>>>>>>>>>>>>> CMAKE_OSX_SYSROOT:STRING=macosx10.11
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I'm not sure how far back you can set the deployment target
>>>>>>>>>>>>>> with this SDK, but if the 10.7 target doesn't compile, you can try 10.8 or
>>>>>>>>>>>>>> 10.9.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> If if gives errors for the AGL.framework, then make sure that
>>>>>>>>>>>>>> your code has no calls to Carbon APIs.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  - David
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>
>>
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