[vtkusers] vtkFastSplatter broken?

Cory Quammen cory.quammen at kitware.com
Wed Jan 6 09:19:21 EST 2016


Richard,

Not sure what you mean. You are splatting a vtkImageData at the 5
points you defined into a new image. Do you mean you want to splat
them into an existing image?

Thanks,
Cory

On Wed, Jan 6, 2016 at 6:19 AM, Richard Brown
<richard.j.brown at live.co.uk> wrote:
> Cory,
>
> Thanks for the help. Still trying to wrap my head around it though - is there any way to splat a pre-existing vtkImageData?
>
> Regards,
> Richard
>
>> On 05 Jan 2016, at 21:59, Cory Quammen <cory.quammen at kitware.com> wrote:
>>
>> Hi Richard,
>>
>> I think you had two problems in your code:
>>
>> 1). The vtkFastSplatter was auto-determining the origin and pixel
>> spacing of the output image. When you moved the one point around, the
>> origin was adjusted so that it was always at the location of the one
>> point. This appeared in the renderer as though nothing was happening.
>> You can fix this by adding a call to
>>
>> splatter->SetModelBounds(...)
>>
>> to some fixed bounding box.
>>
>> 2). Moving points 2-5 by 1 unit in space won't really be visible in an
>> image where the voxel size is also 1 and the splat is relatively
>> large. You can fix this by moving the points a further distance.
>>
>> Here is a modified version of your example where the points show up
>> where expected:
>>
>> /*
>> * Copyright 2004 Sandia Corporation.
>> * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
>> * license for use of this work by or on behalf of the
>> * U.S. Government. Redistribution and use in source and binary forms, with
>> * or without modification, are permitted provided that this Notice and any
>> * statement of authorship are reproduced on all copies.
>> */
>>
>> // Simple test of vtkFastSplatter
>> #include "vtkImageData.h"
>> #include "vtkImageShiftScale.h"
>> #include "vtkFastSplatter.h"
>> #include "vtkImageViewer2.h"
>> #include "vtkPoints.h"
>> #include "vtkPolyData.h"
>> #include "vtkRenderer.h"
>> #include "vtkRenderWindow.h"
>> #include "vtkRenderWindowInteractor.h"
>>
>> #include "vtkSmartPointer.h"
>> #define VTK_CREATE(type, name) \
>>
>>  vtkSmartPointer<type> name = vtkSmartPointer<type>::New()
>>
>> #include <math.h>
>>
>> const int SPLAT_IMAGE_SIZE = 100;
>>
>> int main(int, char *[])
>> {
>>  // For the purposes of this example we'll build the splat image by
>>  // hand.
>>
>>  VTK_CREATE(vtkImageData, SplatImage);
>>  SplatImage->SetDimensions(SPLAT_IMAGE_SIZE, SPLAT_IMAGE_SIZE, 1);
>>  SplatImage->AllocateScalars(VTK_FLOAT, 1);
>>
>>  for (int i = 0; i < SPLAT_IMAGE_SIZE; ++i)
>>    {
>>    for (int j = 0; j < SPLAT_IMAGE_SIZE; ++j)
>>      {
>>      double xCoord = 1 - fabs(  (i - SPLAT_IMAGE_SIZE/2)
>>                                 / (SPLAT_IMAGE_SIZE/2.0) );
>>      double yCoord = 1 - fabs(  (j - SPLAT_IMAGE_SIZE/2)
>>                                 / (SPLAT_IMAGE_SIZE/2.0) );
>>
>>      SplatImage->SetScalarComponentFromDouble(i, j, 0, 0,
>>                                               xCoord * yCoord );
>>      }
>>    }
>>
>>  VTK_CREATE(vtkPolyData, SplatPoints);
>>  VTK_CREATE(vtkPoints, Points);
>>
>>  Points->SetNumberOfPoints( 5 );
>>  double point[3];
>>
>>  // Move the points further
>>  point[0] = 100;
>>  point[1] = 100;
>>  point[2] = 0;
>>  Points->SetPoint( 0, point );
>>
>>  point[0] = 100;
>>  point[1] = 0;
>>  point[2] = 0;
>>  Points->SetPoint( 1, point );
>>
>>  point[0] = 0;
>>  point[1] = 100;
>>  point[2] = 0;
>>  Points->SetPoint( 2, point );
>>
>>  point[0] = 0;
>>  point[1] = 0;
>>  point[2] = 0;
>>  Points->SetPoint( 3, point );
>>
>>  point[0] = 199;
>>  point[1] = 199;
>>  point[2] = 0;
>>  Points->SetPoint( 4, point );
>>
>>  SplatPoints->SetPoints(Points);
>>
>>  VTK_CREATE(vtkFastSplatter, splatter);
>>  splatter->SetInputData( SplatPoints );
>>  splatter->SetOutputDimensions( 2*SPLAT_IMAGE_SIZE,
>>                                 2*SPLAT_IMAGE_SIZE,
>>                                 1 );
>>
>>  // Fix the model bounds rather than relying on vtkFastSplatter to
>> calculate them
>>  splatter->SetModelBounds(0, 199, 0, 199, 0, 0);
>>  splatter->SetInputData(1, SplatImage );
>>
>>  // The image viewers and writers are only happy with unsigned char
>>  // images.  This will convert the floats into that format.
>>  VTK_CREATE(vtkImageShiftScale, resultScale);
>>  resultScale->SetOutputScalarTypeToUnsignedChar();
>>  resultScale->SetShift(0);
>>  resultScale->SetScale(255);
>>  resultScale->SetInputConnection( splatter->GetOutputPort() );
>>
>>  splatter->Update();
>>  resultScale->Update();
>>
>>  splatter->GetOutput()->Print(cout);
>>
>>  // Set up a viewer for the image.  vtkImageViewer and
>>  // vtkImageViewer2 are convenient wrappers around vtkActor2D,
>>  // vtkImageMapper, vtkRenderer, and vtkRenderWindow.  All you need
>>  // to supply is the interactor and hooray, Bob's your uncle.
>>  VTK_CREATE(vtkImageViewer2, ImageViewer);
>>  ImageViewer->SetInputConnection( resultScale->GetOutputPort() );
>>  ImageViewer->SetColorLevel(127);
>>  ImageViewer->SetColorWindow(255);
>>
>>  VTK_CREATE(vtkRenderWindowInteractor, iren);
>>  ImageViewer->SetupInteractor(iren);
>>
>>  ImageViewer->Render();
>>  ImageViewer->GetRenderer()->ResetCamera();
>>
>>  iren->Initialize();
>>  ImageViewer->Render();
>>  iren->Start();
>>
>>  return EXIT_SUCCESS;
>> }
>>
>> HTH,
>> Cory
>>
>>
>> On Thu, Dec 17, 2015 at 6:58 AM, mbcx9rb9 <richard.j.brown at live.co.uk> wrote:
>>> Hi all,
>>>
>>> I was hoping to use vtkFastSplatter so I took a look at the test. However,
>>> it doesn't work how I expected (or how it should, I think).
>>>
>>> The example places 5 splatters at various coordinates. But I can't control
>>> the position of those splats. If I comment out all but the first splat and
>>> then change the coordinates, it doesn't move!
>>>
>>> Below is the relevant code, can someone confirm that if they change point[0]
>>> and point[1], nothing happens? Then, try adding in a second splat (remember
>>> to change Points->SetNumberOfPoints( 1 ) to 2), changing its coordinates and
>>> observe that weird things start happening...
>>>
>>>
>>> /*
>>> * Copyright 2004 Sandia Corporation.
>>> * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
>>> * license for use of this work by or on behalf of the
>>> * U.S. Government. Redistribution and use in source and binary forms, with
>>> * or without modification, are permitted provided that this Notice and any
>>> * statement of authorship are reproduced on all copies.
>>> */
>>>
>>> // Simple test of vtkFastSplatter
>>>
>>> #include "vtkImageData.h"
>>> #include "vtkImageShiftScale.h"
>>> #include "vtkFastSplatter.h"
>>> #include "vtkImageViewer2.h"
>>> #include "vtkPoints.h"
>>> #include "vtkPolyData.h"
>>> #include "vtkRenderer.h"
>>> #include "vtkRenderWindow.h"
>>> #include "vtkRenderWindowInteractor.h"
>>>
>>> #include "vtkSmartPointer.h"
>>> #define VTK_CREATE(type, name) \
>>>  vtkSmartPointer<type> name = vtkSmartPointer<type>::New()
>>>
>>> #include <math.h>
>>>
>>> const int SPLAT_IMAGE_SIZE = 100;
>>>
>>> int main(int, char *[])
>>> {
>>>  // For the purposes of this example we'll build the splat image by
>>>  // hand.
>>>
>>>  VTK_CREATE(vtkImageData, SplatImage);
>>>  SplatImage->SetDimensions(SPLAT_IMAGE_SIZE, SPLAT_IMAGE_SIZE, 1);
>>>  SplatImage->AllocateScalars(VTK_FLOAT, 1);
>>>
>>>  for (int i = 0; i < SPLAT_IMAGE_SIZE; ++i)
>>>    {
>>>    for (int j = 0; j < SPLAT_IMAGE_SIZE; ++j)
>>>      {
>>>      double xCoord = 1 - fabs(  (i - SPLAT_IMAGE_SIZE/2)
>>>                               / (SPLAT_IMAGE_SIZE/2.0) );
>>>      double yCoord = 1 - fabs(  (j - SPLAT_IMAGE_SIZE/2)
>>>                               / (SPLAT_IMAGE_SIZE/2.0) );
>>>
>>>      SplatImage->SetScalarComponentFromDouble(i, j, 0, 0,
>>>                                               xCoord * yCoord );
>>>      }
>>>    }
>>>
>>>  VTK_CREATE(vtkPolyData, SplatPoints);
>>>  VTK_CREATE(vtkPoints, Points);
>>>
>>>  Points->SetNumberOfPoints( 1 );
>>>  double point[3];
>>>
>>>  point[0] = 0;
>>>  point[1] = 0;
>>>  point[2] = 0;
>>>  Points->SetPoint( 0, point );
>>> /*
>>>  point[0] = 1;
>>>  point[1] = 0;
>>>  point[2] = 0;
>>>  Points->SetPoint( 1, point );
>>>
>>>  point[0] = -1;
>>>  point[1] = 1;
>>>  point[2] = 0;
>>>  Points->SetPoint( 2, point );
>>>
>>>  point[0] = 1;
>>>  point[1] = -1;
>>>  point[2] = 0;
>>>  Points->SetPoint( 3, point );
>>>
>>>  point[0] = -1;
>>>  point[1] = -1;
>>>  point[2] = 0;
>>>  Points->SetPoint( 4, point );
>>> */
>>>  SplatPoints->SetPoints(Points);
>>>
>>>  VTK_CREATE(vtkFastSplatter, splatter);
>>>  splatter->SetInputData( SplatPoints );
>>>  splatter->SetOutputDimensions( 2*SPLAT_IMAGE_SIZE,
>>>                                 2*SPLAT_IMAGE_SIZE,
>>>                                 1 );
>>>  splatter->SetInputData(1, SplatImage );
>>>
>>>  // The image viewers and writers are only happy with unsigned char
>>>  // images.  This will convert the floats into that format.
>>>  VTK_CREATE(vtkImageShiftScale, resultScale);
>>>  resultScale->SetOutputScalarTypeToUnsignedChar();
>>>  resultScale->SetShift(0);
>>>  resultScale->SetScale(255);
>>>  resultScale->SetInputConnection( splatter->GetOutputPort() );
>>>
>>>  splatter->Update();
>>>  resultScale->Update();
>>>
>>>  // Set up a viewer for the image.  vtkImageViewer and
>>>  // vtkImageViewer2 are convenient wrappers around vtkActor2D,
>>>  // vtkImageMapper, vtkRenderer, and vtkRenderWindow.  All you need
>>>  // to supply is the interactor and hooray, Bob's your uncle.
>>>  VTK_CREATE(vtkImageViewer2, ImageViewer);
>>>  ImageViewer->SetInputConnection( resultScale->GetOutputPort() );
>>>  ImageViewer->SetColorLevel(127);
>>>  ImageViewer->SetColorWindow(255);
>>>
>>>  VTK_CREATE(vtkRenderWindowInteractor, iren);
>>>  ImageViewer->SetupInteractor(iren);
>>>
>>>  ImageViewer->Render();
>>>  ImageViewer->GetRenderer()->ResetCamera();
>>>
>>>  iren->Initialize();
>>>  ImageViewer->Render();
>>>  iren->Start();
>>>
>>>  return EXIT_SUCCESS;
>>> }
>>>
>>>
>>>
>>>
>>> --
>>> View this message in context: http://vtk.1045678.n5.nabble.com/vtkFastSplatter-broken-tp5735566.html
>>> Sent from the VTK - Users mailing list archive at Nabble.com.
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>>
>>
>>
>> --
>> Cory Quammen
>> R&D Engineer
>> Kitware, Inc.
>



-- 
Cory Quammen
R&D Engineer
Kitware, Inc.


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