[vtkusers] vtkFastSplatter broken?

Richard Brown richard.j.brown at live.co.uk
Wed Jan 6 06:19:02 EST 2016


Cory, 

Thanks for the help. Still trying to wrap my head around it though - is there any way to splat a pre-existing vtkImageData?

Regards,
Richard

> On 05 Jan 2016, at 21:59, Cory Quammen <cory.quammen at kitware.com> wrote:
> 
> Hi Richard,
> 
> I think you had two problems in your code:
> 
> 1). The vtkFastSplatter was auto-determining the origin and pixel
> spacing of the output image. When you moved the one point around, the
> origin was adjusted so that it was always at the location of the one
> point. This appeared in the renderer as though nothing was happening.
> You can fix this by adding a call to
> 
> splatter->SetModelBounds(...)
> 
> to some fixed bounding box.
> 
> 2). Moving points 2-5 by 1 unit in space won't really be visible in an
> image where the voxel size is also 1 and the splat is relatively
> large. You can fix this by moving the points a further distance.
> 
> Here is a modified version of your example where the points show up
> where expected:
> 
> /*
> * Copyright 2004 Sandia Corporation.
> * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
> * license for use of this work by or on behalf of the
> * U.S. Government. Redistribution and use in source and binary forms, with
> * or without modification, are permitted provided that this Notice and any
> * statement of authorship are reproduced on all copies.
> */
> 
> // Simple test of vtkFastSplatter
> #include "vtkImageData.h"
> #include "vtkImageShiftScale.h"
> #include "vtkFastSplatter.h"
> #include "vtkImageViewer2.h"
> #include "vtkPoints.h"
> #include "vtkPolyData.h"
> #include "vtkRenderer.h"
> #include "vtkRenderWindow.h"
> #include "vtkRenderWindowInteractor.h"
> 
> #include "vtkSmartPointer.h"
> #define VTK_CREATE(type, name) \
> 
>  vtkSmartPointer<type> name = vtkSmartPointer<type>::New()
> 
> #include <math.h>
> 
> const int SPLAT_IMAGE_SIZE = 100;
> 
> int main(int, char *[])
> {
>  // For the purposes of this example we'll build the splat image by
>  // hand.
> 
>  VTK_CREATE(vtkImageData, SplatImage);
>  SplatImage->SetDimensions(SPLAT_IMAGE_SIZE, SPLAT_IMAGE_SIZE, 1);
>  SplatImage->AllocateScalars(VTK_FLOAT, 1);
> 
>  for (int i = 0; i < SPLAT_IMAGE_SIZE; ++i)
>    {
>    for (int j = 0; j < SPLAT_IMAGE_SIZE; ++j)
>      {
>      double xCoord = 1 - fabs(  (i - SPLAT_IMAGE_SIZE/2)
>                                 / (SPLAT_IMAGE_SIZE/2.0) );
>      double yCoord = 1 - fabs(  (j - SPLAT_IMAGE_SIZE/2)
>                                 / (SPLAT_IMAGE_SIZE/2.0) );
> 
>      SplatImage->SetScalarComponentFromDouble(i, j, 0, 0,
>                                               xCoord * yCoord );
>      }
>    }
> 
>  VTK_CREATE(vtkPolyData, SplatPoints);
>  VTK_CREATE(vtkPoints, Points);
> 
>  Points->SetNumberOfPoints( 5 );
>  double point[3];
> 
>  // Move the points further
>  point[0] = 100;
>  point[1] = 100;
>  point[2] = 0;
>  Points->SetPoint( 0, point );
> 
>  point[0] = 100;
>  point[1] = 0;
>  point[2] = 0;
>  Points->SetPoint( 1, point );
> 
>  point[0] = 0;
>  point[1] = 100;
>  point[2] = 0;
>  Points->SetPoint( 2, point );
> 
>  point[0] = 0;
>  point[1] = 0;
>  point[2] = 0;
>  Points->SetPoint( 3, point );
> 
>  point[0] = 199;
>  point[1] = 199;
>  point[2] = 0;
>  Points->SetPoint( 4, point );
> 
>  SplatPoints->SetPoints(Points);
> 
>  VTK_CREATE(vtkFastSplatter, splatter);
>  splatter->SetInputData( SplatPoints );
>  splatter->SetOutputDimensions( 2*SPLAT_IMAGE_SIZE,
>                                 2*SPLAT_IMAGE_SIZE,
>                                 1 );
> 
>  // Fix the model bounds rather than relying on vtkFastSplatter to
> calculate them
>  splatter->SetModelBounds(0, 199, 0, 199, 0, 0);
>  splatter->SetInputData(1, SplatImage );
> 
>  // The image viewers and writers are only happy with unsigned char
>  // images.  This will convert the floats into that format.
>  VTK_CREATE(vtkImageShiftScale, resultScale);
>  resultScale->SetOutputScalarTypeToUnsignedChar();
>  resultScale->SetShift(0);
>  resultScale->SetScale(255);
>  resultScale->SetInputConnection( splatter->GetOutputPort() );
> 
>  splatter->Update();
>  resultScale->Update();
> 
>  splatter->GetOutput()->Print(cout);
> 
>  // Set up a viewer for the image.  vtkImageViewer and
>  // vtkImageViewer2 are convenient wrappers around vtkActor2D,
>  // vtkImageMapper, vtkRenderer, and vtkRenderWindow.  All you need
>  // to supply is the interactor and hooray, Bob's your uncle.
>  VTK_CREATE(vtkImageViewer2, ImageViewer);
>  ImageViewer->SetInputConnection( resultScale->GetOutputPort() );
>  ImageViewer->SetColorLevel(127);
>  ImageViewer->SetColorWindow(255);
> 
>  VTK_CREATE(vtkRenderWindowInteractor, iren);
>  ImageViewer->SetupInteractor(iren);
> 
>  ImageViewer->Render();
>  ImageViewer->GetRenderer()->ResetCamera();
> 
>  iren->Initialize();
>  ImageViewer->Render();
>  iren->Start();
> 
>  return EXIT_SUCCESS;
> }
> 
> HTH,
> Cory
> 
> 
> On Thu, Dec 17, 2015 at 6:58 AM, mbcx9rb9 <richard.j.brown at live.co.uk> wrote:
>> Hi all,
>> 
>> I was hoping to use vtkFastSplatter so I took a look at the test. However,
>> it doesn't work how I expected (or how it should, I think).
>> 
>> The example places 5 splatters at various coordinates. But I can't control
>> the position of those splats. If I comment out all but the first splat and
>> then change the coordinates, it doesn't move!
>> 
>> Below is the relevant code, can someone confirm that if they change point[0]
>> and point[1], nothing happens? Then, try adding in a second splat (remember
>> to change Points->SetNumberOfPoints( 1 ) to 2), changing its coordinates and
>> observe that weird things start happening...
>> 
>> 
>> /*
>> * Copyright 2004 Sandia Corporation.
>> * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
>> * license for use of this work by or on behalf of the
>> * U.S. Government. Redistribution and use in source and binary forms, with
>> * or without modification, are permitted provided that this Notice and any
>> * statement of authorship are reproduced on all copies.
>> */
>> 
>> // Simple test of vtkFastSplatter
>> 
>> #include "vtkImageData.h"
>> #include "vtkImageShiftScale.h"
>> #include "vtkFastSplatter.h"
>> #include "vtkImageViewer2.h"
>> #include "vtkPoints.h"
>> #include "vtkPolyData.h"
>> #include "vtkRenderer.h"
>> #include "vtkRenderWindow.h"
>> #include "vtkRenderWindowInteractor.h"
>> 
>> #include "vtkSmartPointer.h"
>> #define VTK_CREATE(type, name) \
>>  vtkSmartPointer<type> name = vtkSmartPointer<type>::New()
>> 
>> #include <math.h>
>> 
>> const int SPLAT_IMAGE_SIZE = 100;
>> 
>> int main(int, char *[])
>> {
>>  // For the purposes of this example we'll build the splat image by
>>  // hand.
>> 
>>  VTK_CREATE(vtkImageData, SplatImage);
>>  SplatImage->SetDimensions(SPLAT_IMAGE_SIZE, SPLAT_IMAGE_SIZE, 1);
>>  SplatImage->AllocateScalars(VTK_FLOAT, 1);
>> 
>>  for (int i = 0; i < SPLAT_IMAGE_SIZE; ++i)
>>    {
>>    for (int j = 0; j < SPLAT_IMAGE_SIZE; ++j)
>>      {
>>      double xCoord = 1 - fabs(  (i - SPLAT_IMAGE_SIZE/2)
>>                               / (SPLAT_IMAGE_SIZE/2.0) );
>>      double yCoord = 1 - fabs(  (j - SPLAT_IMAGE_SIZE/2)
>>                               / (SPLAT_IMAGE_SIZE/2.0) );
>> 
>>      SplatImage->SetScalarComponentFromDouble(i, j, 0, 0,
>>                                               xCoord * yCoord );
>>      }
>>    }
>> 
>>  VTK_CREATE(vtkPolyData, SplatPoints);
>>  VTK_CREATE(vtkPoints, Points);
>> 
>>  Points->SetNumberOfPoints( 1 );
>>  double point[3];
>> 
>>  point[0] = 0;
>>  point[1] = 0;
>>  point[2] = 0;
>>  Points->SetPoint( 0, point );
>> /*
>>  point[0] = 1;
>>  point[1] = 0;
>>  point[2] = 0;
>>  Points->SetPoint( 1, point );
>> 
>>  point[0] = -1;
>>  point[1] = 1;
>>  point[2] = 0;
>>  Points->SetPoint( 2, point );
>> 
>>  point[0] = 1;
>>  point[1] = -1;
>>  point[2] = 0;
>>  Points->SetPoint( 3, point );
>> 
>>  point[0] = -1;
>>  point[1] = -1;
>>  point[2] = 0;
>>  Points->SetPoint( 4, point );
>> */
>>  SplatPoints->SetPoints(Points);
>> 
>>  VTK_CREATE(vtkFastSplatter, splatter);
>>  splatter->SetInputData( SplatPoints );
>>  splatter->SetOutputDimensions( 2*SPLAT_IMAGE_SIZE,
>>                                 2*SPLAT_IMAGE_SIZE,
>>                                 1 );
>>  splatter->SetInputData(1, SplatImage );
>> 
>>  // The image viewers and writers are only happy with unsigned char
>>  // images.  This will convert the floats into that format.
>>  VTK_CREATE(vtkImageShiftScale, resultScale);
>>  resultScale->SetOutputScalarTypeToUnsignedChar();
>>  resultScale->SetShift(0);
>>  resultScale->SetScale(255);
>>  resultScale->SetInputConnection( splatter->GetOutputPort() );
>> 
>>  splatter->Update();
>>  resultScale->Update();
>> 
>>  // Set up a viewer for the image.  vtkImageViewer and
>>  // vtkImageViewer2 are convenient wrappers around vtkActor2D,
>>  // vtkImageMapper, vtkRenderer, and vtkRenderWindow.  All you need
>>  // to supply is the interactor and hooray, Bob's your uncle.
>>  VTK_CREATE(vtkImageViewer2, ImageViewer);
>>  ImageViewer->SetInputConnection( resultScale->GetOutputPort() );
>>  ImageViewer->SetColorLevel(127);
>>  ImageViewer->SetColorWindow(255);
>> 
>>  VTK_CREATE(vtkRenderWindowInteractor, iren);
>>  ImageViewer->SetupInteractor(iren);
>> 
>>  ImageViewer->Render();
>>  ImageViewer->GetRenderer()->ResetCamera();
>> 
>>  iren->Initialize();
>>  ImageViewer->Render();
>>  iren->Start();
>> 
>>  return EXIT_SUCCESS;
>> }
>> 
>> 
>> 
>> 
>> --
>> View this message in context: http://vtk.1045678.n5.nabble.com/vtkFastSplatter-broken-tp5735566.html
>> Sent from the VTK - Users mailing list archive at Nabble.com.
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> 
> 
> 
> -- 
> Cory Quammen
> R&D Engineer
> Kitware, Inc.



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