[vtkusers] EDL on VTK7

Ken Martin ken.martin at kitware.com
Wed Feb 24 12:11:25 EST 2016


Not including the overlay pass should make it so that the slider does not
get the shading.

But the segfault part is due to

    double* bounds = s.GetPropArray()[i]->GetBounds();

and your earlier fix is good for that. The EDL pass grabs all the prop
bounds (including overlay/volumes/etc) to compute a shading metric. I will
try to create a topic to get your fix into the EDLPass.  Does that make
sense?

Thanks
Ken




On Wed, Feb 24, 2016 at 11:21 AM, rich <richuitnl at gmail.com> wrote:

> Ok Last update, after many hours of playing around, searching forums,
> google
> etc and testing I began to suspect that there is no way to make the EDL
> renderpass ignore the overlay items. Even When I do not include an overlay
> pass in my render passes EDL crashes on my Slider.
>
> If somebody has any more comments that would be great...
>
> Kind Regards,
> Richard.
>
>
>
>
>
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Ken Martin PhD
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