[vtkusers] depth sorting? render passes?
David E DeMarle
dave.demarle at kitware.com
Sat Dec 3 08:11:32 EST 2016
Instead of render passes try using separate renderers. B goes into the
renderer at layer 0. A goes into the renderer at layer 1. Then make sure
both renderers's cameras have the same state.
On Dec 3, 2016 6:41 AM, "leonid" <leonid.gluhovsky at gmail.com> wrote:
> Hello,
>
> I need to render two polydata objects, A and B. Each of them should be
> opaque, in the sense that their "back walls" should not be seen on the
> screen. However, even though object A is fully contained within object B,
> I
> need object A to be always seen on the screen. I.e., A and B should be
> opaque except for the fact that A should be visible through the surface of
> B.
>
> How can it be achieved?
>
> I read up on vtkRenderPass, but I cannot figure out if I can attach
> different objects to different render passes.
>
> Many thanks.
>
> leonid
>
>
>
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