[vtkusers] depth sorting? render passes?
leonid.gluhovsky at gmail.com
Sat Dec 3 06:40:37 EST 2016
I need to render two polydata objects, A and B. Each of them should be
opaque, in the sense that their "back walls" should not be seen on the
screen. However, even though object A is fully contained within object B, I
need object A to be always seen on the screen. I.e., A and B should be
opaque except for the fact that A should be visible through the surface of
How can it be achieved?
I read up on vtkRenderPass, but I cannot figure out if I can attach
different objects to different render passes.
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