[vtkusers] vtkRenderer->UseShadowOn() & QVTKWidget
Remi Charrier
remi.charrier at gmail.com
Tue Aug 30 10:20:17 EDT 2016
Dear all,
I am trying for quiet a long time to make the projected shadows visible in
a vtkRenderWindow.
I am working with vtk7.0 and OpenGL2 Backend.
I am using scene lights and the function useShadowOn() (much more practical
than the available examples: TestShadowMapPass.cxx ;) ).
This works well and creates the shadows as I expected them.
However, I am trying to integrate this in a QVTKWidget and problem start
there.
As soon as I combine shadows and QVTKWidget it crashes without any message.
I am using Qt-5.7
I didn't find any relevant information helping me to understand this
problem and how to solve it. Does anyone as any idea about what could be
wrong in my code or in the elements I am using?
Please find my code below:
CMAKELIST.txt
/**********************************************************/
PROJECT(TestShadows)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
find_package (VTK COMPONENTS
vtkCommonCore
vtkFiltersSources
vtkInteractionStyle
vtkRenderingCore
vtkIOCore
vtkIOGeometry
vtkIOPLY
vtkRenderingCore
vtkRenderingVolumeOpenGL2
vtkRenderingOpenGL2${VTK_RENDERING_BACKEND}
vtkRenderingVolume${VTK_RENDERING_BACKEND}
#for qt app
vtkGUISupportQt
vtkIOImage
)
include ( ${VTK_USE_FILE} )
include_Directories (${CMAKE_CURRENT_BINARY_DIR})
SET(LOGIC_SOURCE
main.cxx )
find_package(Qt5 COMPONENTS Core REQUIRED QUIET)
ADD_EXECUTABLE(TestShadows ${LOGIC_HEADERS} ${LOGIC_SOURCE})
qt5_use_modules(TestShadows Core Gui Widgets)
TARGET_LINK_LIBRARIES(TestShadows ${VTK_LIBRARIES} )
/************************************************************************/
main.cxx:
int main(int argc, char** argv)
{
QApplication app(argc, argv);
// load 3D model
const char* fileName = "D:/RCH-CHUV/Data/testdata/dragon.ply";
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
// create corresponding actor
vtkNew<vtkActor> actor;
actor->SetMapper(mapper.Get());
actor->GetProperty()->SetAmbientColor(0.135, 0.2225, 0.3);
actor->GetProperty()->SetDiffuseColor(0.54, 0.89, 0.63);
actor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
actor->GetProperty()->SetSpecular(0.51);
actor->GetProperty()->SetDiffuse(0.7);
actor->GetProperty()->SetAmbient(0.7);
actor->GetProperty()->SetSpecularPower(30.0);
actor->GetProperty()->SetOpacity(1.0);
const char* fileName2 =
"D:/RCH-CHUV/Data/CMR-1/meshes/Left-Right/model.stl";
vtkNew<vtkSTLReader> reader2;
reader2->SetFileName(fileName2);
reader2->Update();
vtkNew<vtkPolyDataMapper> mapper2;
mapper2->SetInputConnection(reader2->GetOutputPort());
// create corresponding actor
vtkNew<vtkActor> actor2;
actor2->SetMapper(mapper2.Get());
actor2->GetProperty()->SetAmbientColor(0.135, 0.2225, 0.3);
actor2->GetProperty()->SetDiffuseColor(0.54, 0.89, 0.63);
actor2->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
actor2->GetProperty()->SetSpecular(0.51);
actor2->GetProperty()->SetDiffuse(0.7);
actor2->GetProperty()->SetAmbient(0.7);
actor2->GetProperty()->SetSpecularPower(30.0);
actor2->GetProperty()->SetOpacity(1.0);
actor2->SetPosition(-0.6, -0.6, -0.6);
actor2->SetScale(0.01);
// create vtkrenderer
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(0.3, 0.4, 0.6);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 600);
renderWindow->AddRenderer(renderer.Get());
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renderWindow.Get());
//create lights
vtkNew<vtkLight> light1;
light1->SetPositional(0); // 0 and 1 works
light1->SetFocalPoint(0, 0, 0);
light1->SetPosition(0, 1, 0.2);
light1->SetColor(0.95, 0.97, 1.0);
light1->SetIntensity(0.8);
renderer->AddLight(light1.Get());
vtkNew<vtkLight> light2;
light2->SetPositional(0); // 0 and 1 works
light2->SetFocalPoint(0, 0, 0);
light2->SetPosition(1.0, 1.0, 1.0);
light2->SetColor(1.0, 0.8, 0.7);
light2->SetIntensity(0.3);
renderer->AddLight(light2.Get());
// add a plane
vtkNew<vtkPlaneSource> plane;
double *plybounds = mapper->GetBounds();
plane->SetOrigin(-0.2, plybounds[2], -0.2);
plane->SetPoint1(0.2, plybounds[2], -0.2);
plane->SetPoint2(-0.2, plybounds[2], 0.2);
vtkNew<vtkPolyDataMapper> planeMapper;
planeMapper->SetInputConnection(plane->GetOutputPort());
vtkNew<vtkActor> planeActor;
planeActor->SetMapper(planeMapper.Get());
renderer->AddActor(planeActor.Get());
renderer->AddActor(actor.Get());
renderer->AddActor(actor2.Get());
renderWindow->SetMultiSamples(0);
// this lines is the line that leads to crash when added (it crashes when
the QVTKwidget tries to render)
renderer->UseShadowsOn();
vtkNew<vtkTimerLog> timer;
timer->StartTimer();
renderWindow->Render();
timer->StopTimer();
double firstRender = timer->GetElapsedTime();
cerr << "first render time: " << firstRender << endl;
timer->StartTimer();
int numRenders = 8;
for (int i = 0; i < numRenders; ++i)
{
renderer->GetActiveCamera()->Azimuth(80.0 / numRenders);
renderer->GetActiveCamera()->Elevation(80.0 / numRenders);
renderWindow->Render();
}
timer->StopTimer();
double elapsed = timer->GetElapsedTime();
cerr << "interactive render time: " << elapsed / numRenders << endl;
unsigned int numTris =
reader->GetOutput()->GetPolys()->GetNumberOfCells();
cerr << "number of triangles: " << numTris << endl;
cerr << "triangles per second: " << numTris*(numRenders / elapsed) <<
endl;
renderer->GetActiveCamera()->SetPosition(-0.2, 0.2, 1);
renderer->GetActiveCamera()->SetFocalPoint(0, 0, 0);
renderer->GetActiveCamera()->SetViewUp(0, 1, 0);
renderer->GetActiveCamera()->OrthogonalizeViewUp();
renderer->ResetCamera();
renderer->GetActiveCamera()->Zoom(2.5);
// Declaration of a QVTKWidget associated to the renderWindow
QVTKWidget * m_3Dwidget = new QVTKWidget();
m_3Dwidget->update();
m_3Dwidget->resize(600, 600);
m_3Dwidget->SetRenderWindow(renderWindow);
m_3Dwidget->update();
QVTKInteractor * minteractor = QVTKInteractor::New();
minteractor->Initialize();
m_3Dwidget->GetRenderWindow()->SetInteractor(minteractor);
m_3Dwidget->GetRenderWindow()->Render();
app.exec();
return EXIT_SUCCESS;
}
Rémi
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