[vtkusers] Volume rendering problem

Elvis Stansvik elvis.stansvik at orexplore.com
Thu Aug 11 11:41:00 EDT 2016

2016-08-11 17:14 GMT+02:00 RobertS <spir.robert at gmail.com>:

> it's also 2048. According to this
> https://developer.apple.com/opengl/capabilities/ AMD graphics should have
> the limit at 8192-16348, but right now I don't have any to test it.
> (MAX_3D_TEXTURE_SIZE attribute)

Alright, thanks.

I guess I'll have to simply give up the idea of rendering such a large
volume on this hardware. I may split it into multiple volumes, or work with
a downsampled version.

The program I'm working on will have an "overview" view, which is what I'm
working on now. And in this view it probably makes sense to work with a
downsampled version. It will also have a detailed view for looking closer
at the volume, but restricted to only show parts of it it up to a maximum
size. In that view I can use the original data.


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