[vtkusers] vtk 6.3.0 | Using OpenGL2?
audrius at tomographix.com
Mon Sep 21 10:29:31 EDT 2015
On Mon, Sep 21, 2015, at 09:25, Ken Martin wrote:
> You select OpenGL2 by setting VTK_RENDERING_BACKEND to OpenGL2
> Libraries should all be the same as the old OpenGL just with the name
> changed to OpenGL2 with the exception of LIC changing to LICOpenGL2 if
> are using LIC. If you build with CMake using VTK in the standard way I
> believe most of this is handled for you. The classes to instantiate
> depends on your application but in general they should not change.
> vtkActor, vtkPolyDataMapper, vtkRenderWindow, etc.
Project up and running now.
> Ken Martin PhD
> Chairman & CFO
> Kitware Inc.
> 28 Corporate Drive
> Clifton Park NY 12065
> ken.martin at kitware.com
> 919 869-8871 (w)
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> -----Original Message-----
> From: vtkusers [mailto:vtkusers-bounces at vtk.org] On Behalf Of Audrius
> Sent: Saturday, September 19, 2015 4:36 PM
> To: Ben Boeckel
> Cc: VTK Users
> Subject: Re: [vtkusers] vtk 6.3.0 | Using OpenGL2?
> On Wed, Sep 16, 2015, at 18:02, Ben Boeckel wrote:
> > On Thu, Sep 10, 2015 at 12:19:21 -0400, Audrius Stundzia wrote:
> > > VTK_MODULE_INIT(vtkRenderingFreeTypeOpenGL2);
> > ...
> > > only generates new link error messages of the type
> > >
> > > 1>stdafx.obj : error LNK2019: unresolved external symbol "void
> > > 1>__cdecl
> > > vtkRenderingFreeTypeOpenGL2_AutoInit_Construct(void)"
> > > (?vtkRenderingFreeTypeOpenGL2_AutoInit_Construct@@YAXXZ) referenced
> > > function "public: __cdecl
> > > RenderingFreeTypeOpenGL2_ModuleInit(void)"
> > > (??0vtkRenderingFreeTypeOpenGL2_ModuleInit@@QEAA at XZ)
> > This module does not exist (and the vtkRenderingFreeTypeOpenGL module
> > is also gone).
> > --Be
> Understood. Thanks.
> Is there a summary page for vtk "OpenGL2" that summarizes what is
> to get it running?
> Which CMake switches to set and which to turn off?
> Which vtk dlls to load?
> Which classes to instantiate?
> Thank you in advance.
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